add sm-ssc Mouse Test theme
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@@ -0,0 +1,3 @@
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return Def.Quad{
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InitCommand=cmd(Center;FullScreen;diffuse,HSV(192,1,0.8);diffusebottomedge,HSV(192,0.625,0.25));
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};
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local t = Def.ActorFrame{
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LoadActor(THEME:GetPathG("_click","target"))..{
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InitCommand=cmd(diffusealpha,0;Real);
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LeftClickMessageCommand=function(self)
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MESSAGEMAN:Broadcast("MouseInput", { Input = "Left" });
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end;
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RightClickMessageCommand=function(self)
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MESSAGEMAN:Broadcast("MouseInput", { Input = "Right" });
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end;
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MiddleClickMessageCommand=function(self)
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MESSAGEMAN:Broadcast("MouseInput", { Input = "Middle" });
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end;
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MouseWheelUpMessageCommand=function(self)
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MESSAGEMAN:Broadcast("MouseInput", { Input = "WheelUp" });
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end;
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MouseWheelDownMessageCommand=function(self)
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MESSAGEMAN:Broadcast("MouseInput", { Input = "WheelDown" });
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end;
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MouseInputMessageCommand=function(self,param)
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local cX = INPUTFILTER:GetMouseX()
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local cY = INPUTFILTER:GetMouseY()
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if param.Input == "Left" then
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self:stoptweening()
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self:x(cX)
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self:y(cY)
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self:diffusealpha(1)
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self:sleep(1)
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self:diffusealpha(0)
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end
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end
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};
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LoadFont("common normal")..{
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Name="Coords";
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InitCommand=cmd(shadowlength,1;zoom,0.5;align,0,1);
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MouseInputMessageCommand=function(self,param)
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local cX = INPUTFILTER:GetMouseX()
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local cY = INPUTFILTER:GetMouseY()
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if param.Input == "Left" then
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self:stoptweening()
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self:x(cX + 8)
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self:y(cY + 16)
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self:settext("(".. string.format("%i",cX) ..",".. string.format("%i",cY) ..")")
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self:diffusealpha(1)
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self:sleep(1)
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self:diffusealpha(0)
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end
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end
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};
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};
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return t;
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@@ -0,0 +1,32 @@
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local t = Def.ActorFrame{};
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local mou = Def.ActorFrame{
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LoadFont("common normal")..{
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Name="Coords";
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InitCommand=cmd(align,0,0;x,SCREEN_LEFT+8;y,SCREEN_BOTTOM-48);
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};
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};
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local function UpdateMouse(self)
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local coords = self:GetChild("Coords")
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local mouseX = INPUTFILTER:GetMouseX()
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local mouseY = INPUTFILTER:GetMouseY()
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local text = "[Mouse] X: ".. mouseX .." Y: ".. mouseY;
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coords:settext(text)
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end
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mou.InitCommand=cmd(SetUpdateFunction,UpdateMouse);
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t[#t+1] = mou;
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t[#t+1] = Def.ActorFrame{
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LoadFont("Common normal")..{
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Name="Title";
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Text=THEME:GetString("MouseTest","Title");
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InitCommand=cmd(CenterX;y,SCREEN_TOP+28;diffuse,color("#333333"));
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};
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LoadFont("Common normal")..{
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Name="Instructions";
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Text=THEME:GetString("MouseTest","Instructions");
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InitCommand=cmd(x,SCREEN_LEFT+12;align,0,0;y,SCREEN_TOP+42;diffuse,color("#333333");zoom,16/24;wrapwidthpixels,SCREEN_WIDTH*1.5);
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};
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};
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return t;
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@@ -0,0 +1,43 @@
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local gc = Var("GameCommand");
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local index = gc:GetIndex();
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local name = gc:GetName();
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local text = gc:GetText();
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local itemColors = {
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HSV(128, 0.6, 0.85), -- play
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HSV(192, 0.6, 0.85), -- options
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HSV(160, 0.6, 0.85), -- customization
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HSV( 64, 0.6, 0.85), -- edit
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HSV( 0, 0.6, 0.85), -- exit
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};
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local t = Def.ActorFrame{
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--[[
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Def.Actor{
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Name="TitleMenuController";
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GainFocusCommand=function(self)
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MESSAGEMAN:Broadcast("TitleChange",{NewColor=itemColors[index+1]});
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end;
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};
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]]
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LoadFont("Common Normal")..{
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Text=Screen.String(text);
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InitCommand=cmd(diffuse,color("1,1,1,1"));
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DisabledCommand=cmd(diffuse,color("0.5,0.5,0.5,0.85"));
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--GainFocusCommand=cmd(stoptweening;linear,0.25;diffuse,itemColors[index+1]);
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GainFocusCommand=cmd(stoptweening;linear,0.25;diffuse,color("1,0.2,0.2,1"));
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LoseFocusCommand=cmd(stoptweening;linear,0.25;diffuse,color("1,1,1,1"));
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};
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--[[ begin triangle ]]
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Def.Quad{
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InitCommand=cmd(x,-SCREEN_WIDTH*0.105;zoomto,8,24;zwrite,true;blend,'BlendMode_NoEffect');
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};
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Def.Quad{
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InitCommand=cmd(x,-SCREEN_WIDTH*0.1;zoomto,12,12;rotationz,45;diffuselowerleft,color("0,0,0,0");ztest,true);
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GainFocusCommand=cmd(stoptweening;visible,true);
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LoseFocusCommand=cmd(stoptweening;visible,false);
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};
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--[[ end triangle ]]
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};
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return t;
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Binary file not shown.
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After Width: | Height: | Size: 341 B |
@@ -0,0 +1,6 @@
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[Common]
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WindowTitle=sm-ssc Mouse Test
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[MouseTest]
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Title=sm-ssc Mouse Test
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Instructions=Move around with the mouse. You'll see some coordinates in the bottom right, and when you click, a target appears.
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@@ -0,0 +1,3 @@
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[ThemeInfo]
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DisplayName=sm-ssc Mouse Test
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Author=sm-ssc Developers
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@@ -0,0 +1,15 @@
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# sm-ssc Mouse Test theme
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[Common]
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InitialScreen="ScreenTitleMenu"
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[ScreenTitleMenu]
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IdleTimeoutSeconds=-1
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IdleTimeoutScreen="ScreenTitleMenu"
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ChoiceNames="1,2"
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Choice1="screen,ScreenOptionsService;text,Options"
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Choice2="screen,ScreenExit;text,Exit"
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[ScreenOptionsService]
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PrevScreen="ScreenTitleMenu"
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NextScreen="ScreenTitleMenu"
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