diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index 9141faf5c6..1869d34652 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -247,24 +247,17 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i #endif bool NewOpenGLContext = false; -#ifdef SDL_HAS_CHANGEVIDEOMODE - if(g_screen) - { - /* We can change the video mode without nuking the GL context. */ - NewOpenGLContext = !!SDL_SM_ChangeVideoMode_OpenGL(&g_screen, width, height, bpp, g_flags); - ASSERT(g_screen); - } - else -#endif - { - g_screen = SDL_SetVideoMode(width, height, bpp, g_flags); - if(!g_screen) - RageException::Throw("SDL_SetVideoMode failed: %s", SDL_GetError()); - NewOpenGLContext = true; - } + g_screen = SDL_SetVideoMode(width, height, bpp, g_flags); + if(!g_screen) + RageException::Throw("SDL_SetVideoMode failed: %s", SDL_GetError()); - if(NewOpenGLContext) + /* XXX: This event only exists in the SDL tree, and is only needed in + * Windows. Eventually, it'll probably get upstreamed, and once it's + * in the real branch we can remove this #if. */ +#if defined(WIN32) + SDL_Event e; + if(SDL_PeepEvents(&e, 1, SDL_GETEVENT, SDL_OPENGLRESETMASK)) { LOG->Trace("New OpenGL context"); @@ -276,7 +269,10 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i SetupOpenGL(); SDL_WM_SetCaption("StepMania", "StepMania"); + + NewOpenGLContext = true; } +#endif DumpOpenGLDebugInfo();