Add ActorFrame, Banner, Trail
Add more functions to a number of other classes
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@@ -257,6 +257,20 @@
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Set the z position of the Actor to <code>zPos</code>.
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</Function>
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</Class>
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<Class name='ActorFrame'>
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<Function name='fov' return='void' arguments='float fFOV'>
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Sets the field of view for the ActorFrame.
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</Function>
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<Function name='GetNumChildren' return='int' arguments=''>
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Returns the number of children in the ActorFrame.
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</Function>
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<Function name='SetFOV' return='void' arguments='float fFOV'>
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Sets the field of view for the ActorFrame.
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</Function>
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<Function name='vanishpoint' return='void' arguments='float fX, float fY'>
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Sets the vanishing point for the ActorFrame.
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</Function>
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</Class>
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<Class name='ActorScroller'>
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<Function name='SetLoop' return='void' arguments='bool bLoop'>
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Specifies if the scroller should loop or not.
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@@ -287,6 +301,17 @@
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Play the sound on the given player's side. You must set <code>SupportPan = true</code> on load.
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</Function>
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</Class>
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<Class name='Banner'>
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<Function name='LoadFromCourse' return='void' arguments='Course c'>
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Loads a Banner from a specified Course.
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</Function>
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<Function name='LoadFromSong' return='void' arguments='Song s'>
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Loads a Banner from a specified Song.
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</Function>
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<Function name='LoadFromSongGroup' return='void' arguments='string s'>
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Loads a Banner from a specified Song Group.
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</Function>
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</Class>
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<Class name='BitmapText'>
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<Function name='AddAttribute' return='void' arguments='int iPos, Attribute attr'>
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Add the attribute <code>attr</code> to the string at position
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@@ -343,12 +368,18 @@
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<Function name='GetDisplayFullTitle' return='string' arguments=''>
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Returns the full display title of the Course.
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</Function>
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<Function name='GetEstimatedNumStages' return='int' arguments=''>
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Returns the estimated number of stages for the Course.
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</Function>
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<Function name='GetGroupName' return='string' arguments=''>
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Returns the Course's group name.
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</Function>
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<Function name='GetPlayMode' return='PlayMode' arguments=''>
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Returns the Course's <Link class='ENUM' function='PlayMode' />.
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</Function>
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<Function name='GetTotalSeconds' return='float' arguments=''>
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Returns the total length of the Course in seconds.
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</Function>
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<Function name='GetTranslitFullTitle' return='string' arguments=''>
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Returns the full transliterated title of the Course.
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</Function>
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@@ -477,12 +508,15 @@
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Return the source <Link class='Steps' /> for the editor or <code>nil</code>
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if it does not exist.
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</Function>
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<Function name='GetFreeze' return='bool' arguments=''>
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Returns <code>true</code> if a freeze/stop is active in the song.
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</Function>
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<Function name='GetGameSeed' return='int' arguments=''>
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Return the random seed for the game.
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</Function>
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<Function name='GetGameplayLeadIn' return='bool' arguments=''>
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Return <code>true</code> if the gameplay lead in is enabled. If
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<code>false</code>, gameplay begin immediately. <!-- XXX: I think. -->
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<code>false</code>, gameplay begins immediately. <!-- XXX: I think. -->
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</Function>
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<Function name='GetHumanPlayers' return='{PlayerNumber}' arguments=''>
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Returns an array of <Link class='PlayerNumber' />s corresponding to Human players.
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@@ -496,6 +530,29 @@
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<Function name='GetNumStagesLeft' return='int' arguments='PlayerNumber pn'>
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Returns the number of stages left for player <code>pn</code>.
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</Function>
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<Function name='GetPlayerDisplayName' return='string' arguments='PlayerNumber pn'>
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Returns the display name for player <code>pn</code>.
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</Function>
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<Function name='GetPlayerState' return='PlayerState' arguments='PlayerNumber pn'>
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Returns the PlayerState for player <code>pn</code>.
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</Function>
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<Function name='GetPremium' return='Premium' arguments=''>
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Returns the current Premium.
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</Function>
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<Function name='GetSongBeat' return='float' arguments=''>
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<!-- XXX: Not exactly sure on this. -->
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Returns the current beat of the song.
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</Function>
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<Function name='GetSongBeatVisible' return='float' arguments=''>
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<!-- XXX: Not exactly sure on this. -->
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Returns the current visible beat of the song.
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</Function>
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<Function name='GetSongBPS' return='float' arguments=''>
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Returns the song's current beats per second.
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</Function>
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<Function name='GetSortOrder' return='SortOrder' arguments=''>
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Returns the current SortOrder.
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</Function>
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<Function name='GetStageSeed' return='int' arguments=''>
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Return the random seed for the current stage.
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</Function>
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@@ -929,6 +986,28 @@
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Returns the value of <code>Element</code> in <code>Class</code> for the currently loaded language.
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</Function>
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</Class>
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<Class name='Trail'>
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<Function name='GetArtists' return='{string}' arguments=''>
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Returns an array with all the artists in the Trail.
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</Function>
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<Function name='GetDifficulty' return='Difficulty' arguments=''>
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Returns the Trail's difficulty.
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</Function>
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<Function name='GetMeter' return='int' arguments=''>
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Returns the Trail's difficulty rating.
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</Function>
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<Function name='GetRadarValues' return='RadarValues' arguments=''>
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Returns the Trail's RadarValues.
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</Function>
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<Function name='GetStepsType' return='StepsType' arguments=''>
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Returns the Trail's StepsType.
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</Function>
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</Class>
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<Class name='WheelBase'>
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<Function name='GetWheelItem' return='WheelItemBaseData' arguments='int iIndex'>
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Returns the WheelItem at index <code>iIndex</code>.
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</Function>
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</Class>
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</Classes>
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<!-- Enums -->
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<Enums>
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