New ScreenEditMenu

This commit is contained in:
Chris Danford
2003-01-30 07:18:33 +00:00
parent b75a9716d5
commit 3ddadbe82f
34 changed files with 616 additions and 443 deletions
+3 -3
View File
@@ -369,7 +369,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_sprBonusFrame[p].SetXY( BONUS_X(p), BONUS_Y );
this->AddChild( &m_sprBonusFrame[p] );
for( int r=0; r<NUM_RADAR_VALUES; r++ ) // foreach line
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
{
m_sprPossibleBar[p][r].Load( THEME->GetPathTo("Graphics","evaluation bars possible 1x2") );
m_sprPossibleBar[p][r].SetState( p );
@@ -614,7 +614,7 @@ void ScreenEvaluation::TweenOnScreen()
vector<Actor*> apActorsInBonusOrStageInfo;
apActorsInBonusOrStageInfo.push_back( &m_sprBonusFrame[p] );
for( i=0; i<NUM_RADAR_VALUES; i++ )
for( i=0; i<NUM_RADAR_CATEGORIES; i++ )
{
apActorsInBonusOrStageInfo.push_back( &m_sprPossibleBar[p][i] );
apActorsInBonusOrStageInfo.push_back( &m_sprActualBar[p][i] );
@@ -686,7 +686,7 @@ void ScreenEvaluation::TweenOffScreen()
m_Grades[p].SettleImmediately();
for( i=0; i<NUM_RADAR_VALUES; i++ )
for( i=0; i<NUM_RADAR_CATEGORIES; i++ )
{
m_sprPossibleBar[p][i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
m_sprActualBar[p][i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );