New ScreenEditMenu
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@@ -87,7 +87,7 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
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m_sprStyleIcon.Load( THEME->GetPathTo("Graphics",ssprintf("menu style icons %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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m_sprStyleIcon.StopAnimating();
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m_sprStyleIcon.SetXY( STYLE_ICON_X, STYLE_ICON_Y );
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if( GAMESTATE->m_CurStyle == STYLE_NONE || !bShowStyleIcon )
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if( GAMESTATE->m_CurStyle == STYLE_INVALID || !bShowStyleIcon )
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m_sprStyleIcon.SetDiffuse( RageColor(1,1,1,0) );
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else
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{
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