New ScreenEditMenu
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@@ -232,7 +232,7 @@ bool InputMapper::GameToDevice( GameInput GameI, int iSoltNum, DeviceInput& Devi
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void InputMapper::GameToStyle( GameInput GameI, StyleInput &StyleI )
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{
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if( GAMESTATE->m_CurStyle == STYLE_NONE )
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if( GAMESTATE->m_CurStyle == STYLE_INVALID )
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{
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StyleI.MakeInvalid();
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return;
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