improve Skippy

select last chosen NotesType and Difficulty in EditMenu
This commit is contained in:
Chris Danford
2003-03-13 20:46:59 +00:00
parent b8d8eb589d
commit 3dd62d5568
4 changed files with 55 additions and 25 deletions
+16
View File
@@ -16,6 +16,7 @@
#include "GameState.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "Notes.h"
//
// Defines specific to EditMenu
@@ -123,6 +124,21 @@ EditMenu::EditMenu()
if( GAMESTATE->m_pCurSong == m_pSongs[i] )
m_iSelection[ROW_SONG] = i;
OnRowValueChanged( ROW_SONG );
// Select the current NotesType and difficulty if any
if( GAMESTATE->m_pCurNotes )
{
for( i=0; i<m_NotesTypes.size(); i++ )
if( m_NotesTypes[i] == GAMESTATE->m_pCurNotes[PLAYER_1]->m_NotesType )
{
m_iSelection[ROW_NOTES_TYPE] = i;
OnRowValueChanged( ROW_NOTES_TYPE );
}
m_iSelection[ROW_DIFFICULTY] = GAMESTATE->m_pCurNotes[PLAYER_1]->GetDifficulty();
OnRowValueChanged( ROW_DIFFICULTY );
}
}
}
+25 -14
View File
@@ -1046,20 +1046,20 @@ void NoteDataUtil::Wide( NoteData &in )
void NoteDataUtil::Big( NoteData &in )
{
InsertIntelligentTaps(in,1.0f,0.5f); // add 8ths between 4ths
InsertIntelligentTaps(in,1.0f,0.5f,false); // add 8ths between 4ths
}
void NoteDataUtil::Quick( NoteData &in )
{
InsertIntelligentTaps(in,0.5f,0.25f); // add 16ths between 8ths
InsertIntelligentTaps(in,0.5f,0.25f,false); // add 16ths between 8ths
}
void NoteDataUtil::Skippy( NoteData &in )
{
InsertIntelligentTaps(in,1.0f,0.75f); // add 16ths between 4ths
InsertIntelligentTaps(in,1.0f,0.75f,true); // add 16ths between 4ths
}
void NoteDataUtil::InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset )
void NoteDataUtil::InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset, bool bNewTapSameAsBeginning )
{
ASSERT( fInsertBeatOffset <= fBeatInterval );
@@ -1094,19 +1094,30 @@ void NoteDataUtil::InsertIntelligentTaps( NoteData &in, float fBeatInterval, flo
// add a note determinitsitcally somewhere on a track different from the two surrounding notes
int iTrackOfNoteEarlier = in.GetFirstNonEmptyTrack(iRowEarlier);
int iTrackOfNoteLater = in.GetFirstNonEmptyTrack(iRowLater);
int iTrackOfNoteMiddle = 0;
if( abs(iTrackOfNoteEarlier-iTrackOfNoteLater) == 2 )
iTrackOfNoteMiddle = (iTrackOfNoteEarlier+iTrackOfNoteLater)/2;
else
for( int t=min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1; t<=max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1; t++ )
int iTrackOfNoteToAdd = 0;
if( bNewTapSameAsBeginning &&
iTrackOfNoteEarlier != iTrackOfNoteLater ) // Don't make skips on the same note
{
iTrackOfNoteToAdd = iTrackOfNoteEarlier;
}
else // bNewTapSameAsBeginning
{
// choose a randomish track
if( abs(iTrackOfNoteEarlier-iTrackOfNoteLater) == 2 )
iTrackOfNoteToAdd = (iTrackOfNoteEarlier+iTrackOfNoteLater)/2;
else
{
iTrackOfNoteMiddle = t;
CLAMP( iTrackOfNoteMiddle, 0, in.GetNumTracks()-1 );
if( iTrackOfNoteMiddle!=iTrackOfNoteEarlier && iTrackOfNoteMiddle!=iTrackOfNoteLater )
break;
for( int t=min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1; t<=max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1; t++ )
{
iTrackOfNoteToAdd = t;
CLAMP( iTrackOfNoteToAdd, 0, in.GetNumTracks()-1 );
if( iTrackOfNoteToAdd!=iTrackOfNoteEarlier && iTrackOfNoteToAdd!=iTrackOfNoteLater )
break;
}
}
}
in.SetTapNote(iTrackOfNoteMiddle, iRowToAdd, TAP_TAP);
in.SetTapNote(iTrackOfNoteToAdd, iRowToAdd, TAP_TAP);
}
in.Convert4sToHoldNotes();
+1 -1
View File
@@ -163,7 +163,7 @@ namespace NoteDataUtil
void Big( NoteData &in );
void Quick( NoteData &in );
void Skippy( NoteData &in );
void InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset );
void InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset, bool bNewTapSameAsBeginning );
void SuperShuffleTaps( NoteData &in );
void Backwards( NoteData &in );
void SwapSides( NoteData &in );
+13 -10
View File
@@ -245,17 +245,20 @@ void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
{
m_bAcceptedChoices = true;
float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
if( !GAMESTATE->m_bEditing )
{
float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetTweenZoomY( 1 );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetTweenZoomY( 0 );
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetTweenZoomY( 1 );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetTweenZoomY( 0 );
}
}
break;
}