fix "BackInEventMode works even when not set to EventMode"
change BackInEventMode to use normal MenuBack behavior
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@@ -1421,6 +1421,14 @@ static void HandleInputEvents(float fDeltaTime)
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if( HandleGlobalInputs(DeviceI, type, GameI, MenuI, StyleI ) )
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continue; // skip
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// check back in event mode
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if( PREFSMAN->m_bEventMode &&
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CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
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{
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MenuI.player = PLAYER_1;
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MenuI.button = MENU_BUTTON_BACK;
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}
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SCREENMAN->Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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}
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