fix "BackInEventMode works even when not set to EventMode"
change BackInEventMode to use normal MenuBack behavior
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@@ -472,13 +472,6 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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// LOG->Trace( "ScreenManager::Input( %d-%d, %d-%d, %d-%d, %d-%d )",
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// DeviceI.device, DeviceI.button, GameI.controller, GameI.button, MenuI.player, MenuI.button, StyleI.player, StyleI.col );
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// check back in event mode
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if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
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{
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ResetGame( true );
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return;
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}
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// pass input only to topmost state
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if( !m_ScreenStack.empty() )
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m_ScreenStack.back()->Input( DeviceI, type, GameI, MenuI, StyleI );
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