remove size on statc CString arrays so that XToString can catch size differences

This commit is contained in:
Chris Danford
2005-05-05 19:55:04 +00:00
parent 11f9384528
commit 3db3500226
22 changed files with 100 additions and 98 deletions
+1 -1
View File
@@ -1460,7 +1460,7 @@ static void HandleInputEvents(float fDeltaTime)
// check back in event mode
if( GAMESTATE->IsEventMode() &&
CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
CodeDetector::EnteredCode(GameI.controller,CODE_BACK_IN_EVENT_MODE) )
{
MenuI.player = PLAYER_1;
MenuI.button = MENU_BUTTON_BACK;