remove size on statc CString arrays so that XToString can catch size differences

This commit is contained in:
Chris Danford
2005-05-05 19:55:04 +00:00
parent 11f9384528
commit 3db3500226
22 changed files with 100 additions and 98 deletions
+1 -1
View File
@@ -135,7 +135,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
}
PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
if( GAMESTATE->IsHumanPlayer(pn) && CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_CANCEL_ALL_PLAYER_OPTIONS) )
if( GAMESTATE->IsHumanPlayer(pn) && CodeDetector::EnteredCode(GameI.controller,CODE_CANCEL_ALL_PLAYER_OPTIONS) )
{
if( m_CancelAll.IsLoaded() )
m_CancelAll.Play();