remove size on statc CString arrays so that XToString can catch size differences
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@@ -135,7 +135,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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}
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PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
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if( GAMESTATE->IsHumanPlayer(pn) && CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_CANCEL_ALL_PLAYER_OPTIONS) )
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if( GAMESTATE->IsHumanPlayer(pn) && CodeDetector::EnteredCode(GameI.controller,CODE_CANCEL_ALL_PLAYER_OPTIONS) )
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{
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if( m_CancelAll.IsLoaded() )
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m_CancelAll.Play();
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