remove size on statc CString arrays so that XToString can catch size differences
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@@ -17,7 +17,7 @@ Preference<float> g_fLightsFalloffSeconds( Options, "LightsFalloffSeconds", 0.1f
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Preference<float> g_fLightsAheadSeconds( Options, "LightsAheadSeconds", 0.05f );
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static const CString CabinetLightNames[NUM_CABINET_LIGHTS] = {
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static const CString CabinetLightNames[] = {
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"MarqueeUpLeft",
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"MarqueeUpRight",
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"MarqueeLrLeft",
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@@ -30,7 +30,7 @@ static const CString CabinetLightNames[NUM_CABINET_LIGHTS] = {
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XToString( CabinetLight, NUM_CABINET_LIGHTS );
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StringToX( CabinetLight );
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static const CString LightsModeNames[NUM_LIGHTS_MODES] = {
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static const CString LightsModeNames[] = {
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"Attract",
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"Joining",
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"Menu",
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