nudge RebuildWheelItems and RebuildMusicWheelItems together
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@@ -640,7 +640,7 @@ void WheelBase::RebuildWheelItems( int iDist )
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// iIndex is now the index of the lowest WheelItem to draw
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// iIndex is now the index of the lowest WheelItem to draw
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if( iDist == -999999 )
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if( iDist == INT_MAX )
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{
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{
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// Refresh all
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// Refresh all
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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@@ -648,9 +648,9 @@ void WheelBase::RebuildWheelItems( int iDist )
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int iIndex = iFirstVisibleIndex + i;
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int iIndex = iFirstVisibleIndex + i;
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wrap( iIndex, m_WheelBaseItemsData.size() );
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wrap( iIndex, m_WheelBaseItemsData.size() );
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WheelItemBaseData *data = m_WheelBaseItemsData[iIndex];
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WheelItemBaseData *data = m_WheelBaseItemsData[iIndex];
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WheelItemBase *display = m_WheelBaseItems[i];
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WheelItemBase *display = m_WheelBaseItems[i];
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display->LoadFromWheelItemBaseData( data );
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display->LoadFromWheelItemBaseData( data );
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}
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}
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}
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}
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