update ModsLevel use

This commit is contained in:
Glenn Maynard
2006-09-26 04:03:59 +00:00
parent 29ce29f1d5
commit 3dac292642
3 changed files with 10 additions and 7 deletions
@@ -22,12 +22,12 @@ function ScreenSelectMusic:setupmusicstagemods()
for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do
GAMESTATE:SetCurrentSteps( pn, steps ) GAMESTATE:SetCurrentSteps( pn, steps )
GAMESTATE:GetPlayerState(pn):SetPlayerOptions( ModsLevel_Stage, po ) GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
GAMESTATE:SetPreferredDifficulty( pn, difficulty ) GAMESTATE:SetPreferredDifficulty( pn, difficulty )
MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) ) MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
end end
GAMESTATE:SetSongOptions( ModsLevel_Stage, so ) GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
MESSAGEMAN:Broadcast( "SongOptionsChanged" ) MESSAGEMAN:Broadcast( "SongOptionsChanged" )
end end
@@ -41,11 +41,11 @@ function ScreenSelectMusic:setupcoursestagemods()
local so = "failimmediate" local so = "failimmediate"
for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do
GAMESTATE:GetPlayerState(pn):SetPlayerOptions( ModsLevel_Stage, po ) GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) ) MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
end end
GAMESTATE:SetSongOptions( ModsLevel_Stage, so ) GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
MESSAGEMAN:Broadcast( "SongOptionsChanged" ) MESSAGEMAN:Broadcast( "SongOptionsChanged" )
end end
end end
+3 -1
View File
@@ -2041,10 +2041,12 @@ public:
} }
static int SetSongOptions( T* p, lua_State *L ) static int SetSongOptions( T* p, lua_State *L )
{ {
ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
SongOptions so; SongOptions so;
so.FromString( SArg(2) ); so.FromString( SArg(2) );
p->m_SongOptions.Assign( ModsLevel(IArg(1)), so ); p->m_SongOptions.Assign( m, so );
return 0; return 0;
} }
static int GetCurrentStyle( T* p, lua_State *L ) static int GetCurrentStyle( T* p, lua_State *L )
+3 -2
View File
@@ -173,10 +173,11 @@ class LunaPlayerState: public Luna<PlayerState>
{ {
static int SetPlayerOptions( T* p, lua_State *L ) static int SetPlayerOptions( T* p, lua_State *L )
{ {
ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
PlayerOptions po; PlayerOptions po;
po.FromString( SArg(2) ); po.FromString( SArg(2) );
p->m_PlayerOptions.Assign( ModsLevel(IArg(1)), po ); p->m_PlayerOptions.Assign( m, po );
return 0; return 0;
} }
public: public: