update ModsLevel use
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@@ -22,12 +22,12 @@ function ScreenSelectMusic:setupmusicstagemods()
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for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do
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GAMESTATE:SetCurrentSteps( pn, steps )
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( ModsLevel_Stage, po )
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
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GAMESTATE:SetPreferredDifficulty( pn, difficulty )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
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end
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GAMESTATE:SetSongOptions( ModsLevel_Stage, so )
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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end
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@@ -41,11 +41,11 @@ function ScreenSelectMusic:setupcoursestagemods()
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local so = "failimmediate"
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for dummy, pn in ipairs(GAMESTATE:GetHumanPlayers()) do
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( ModsLevel_Stage, po )
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GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
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MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (pn+1) )
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end
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GAMESTATE:SetSongOptions( ModsLevel_Stage, so )
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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end
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end
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