remove TWEEN_SMOOTH. Use Bezier.

This commit is contained in:
Glenn Maynard
2006-01-23 06:53:11 +00:00
parent e83e7acce5
commit 3da3825e20
3 changed files with 0 additions and 32 deletions
-2
View File
@@ -1328,7 +1328,6 @@ public:
static int linear( T* p, lua_State *L ) { p->BeginTweening(FArg(1),TWEEN_LINEAR); return 0; }
static int accelerate( T* p, lua_State *L ) { p->BeginTweening(FArg(1),TWEEN_ACCELERATE); return 0; }
static int decelerate( T* p, lua_State *L ) { p->BeginTweening(FArg(1),TWEEN_DECELERATE); return 0; }
static int smooth( T* p, lua_State *L ) { p->BeginTweening(FArg(1),TWEEN_SMOOTH); return 0; }
static int spring( T* p, lua_State *L ) { p->BeginTweening(FArg(1),TWEEN_SPRING); return 0; }
static int tween( T* p, lua_State *L )
{
@@ -1469,7 +1468,6 @@ public:
ADD_METHOD( linear );
ADD_METHOD( accelerate );
ADD_METHOD( decelerate );
ADD_METHOD( smooth );
ADD_METHOD( spring );
ADD_METHOD( tween );
ADD_METHOD( stoptweening );