From 3d523b1f3521e644fa1c86695dd666824d180958 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 18 Oct 2003 20:56:42 +0000 Subject: [PATCH] fix demonstration music stopping on coin insert incorrectly --- stepmania/src/ScreenDemonstration.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/ScreenDemonstration.cpp b/stepmania/src/ScreenDemonstration.cpp index 3a28d82675..61fc3fbfdb 100644 --- a/stepmania/src/ScreenDemonstration.cpp +++ b/stepmania/src/ScreenDemonstration.cpp @@ -98,14 +98,14 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp case MENU_BUTTON_COIN: case MENU_BUTTON_START: case MENU_BUTTON_BACK: + if( PREFSMAN->m_iCoinMode == COIN_PAY ) + if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit ) + break; // don't fall through m_soundMusic.Stop(); if( !PREFSMAN->m_bAttractSound ) SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume ); // turn volume back on - if( PREFSMAN->m_iCoinMode == COIN_PAY ) - if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit ) - break; // don't fall through break; } }