add lua bindings
use profileID as the key in the map, not the profile dir
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@@ -35,6 +35,7 @@ public:
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bool DeleteLocalProfile( CString sProfileID );
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void GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const;
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void GetLocalProfileDisplayNames( vector<CString> &vsProfileDisplayNamesOut ) const;
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int GetLocalProfileIndex( CString sProfileID ) const;
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int GetNumLocalProfiles() const;
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