[metricClean] more removal of duplicates.

I may have removed something in a rush: there are more
items on the MusicWheel showing.
This commit is contained in:
Jason Felds
2011-04-03 18:45:51 -04:00
parent 48bbb4e252
commit 3d0c2af473
2 changed files with 28 additions and 224 deletions
+1 -1
View File
@@ -342,6 +342,7 @@ TipShowTime=4
TipSwitchTime=1 TipSwitchTime=1
# The Command when its made # The Command when its made
TipOnCommand=shadowlength,0;diffuseblink TipOnCommand=shadowlength,0;diffuseblink
[Judgment] [Judgment]
# New # # New #
JudgmentOnCommand= JudgmentOnCommand=
@@ -633,7 +634,6 @@ DancePointsP2Y=0
DancePointsP2OnCommand=zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2) DancePointsP2OnCommand=zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand= DancePointsP2OffCommand=
[LifeMeterTime] [LifeMeterTime]
# The Lifemeter that shows up when you're playing survival. # The Lifemeter that shows up when you're playing survival.
+27 -223
View File
@@ -153,13 +153,9 @@ NumLivesP2OnCommand=zoomx,-1
# still asking for this even though it's in fallback... -aj # still asking for this even though it's in fallback... -aj
Format= Format=
# #
DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand=
#
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2) PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand= #
DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
[LifeMeterTime] [LifeMeterTime]
@@ -174,10 +170,8 @@ TitleGainFocusCommand=stoptweening;zoom,0.6375*1.125;bounceend,0.2;diffuse,Color
TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect; TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect;
[OptionRowExit] [OptionRowExit]
Fallback="OptionRow"
FrameOnCommand=visible,true;diffuse,Color("Red"); FrameOnCommand=visible,true;diffuse,Color("Red");
FrameX=SCREEN_CENTER_X FrameX=SCREEN_CENTER_X
TitleOnCommand=visible,false
ItemsMinBaseZoom=1 ItemsMinBaseZoom=1
ItemOnCommand=shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35) ItemOnCommand=shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35)
@@ -220,17 +214,14 @@ Text1OnCommand=stopeffect;stoptweening;shadowlength,0;strokecolor,Color("Outline
Text1FormatFunction=function(fSeconds) \ Text1FormatFunction=function(fSeconds) \
return string.format("%0.1f", fSeconds); \ return string.format("%0.1f", fSeconds); \
end end
FrameOnCommand=
Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1"); Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
#~ Warning10Command=%function(self) \
#~ MESSAGEMAN:Broadcast("TimerWarning"); \ [MenuTimerNoSound]
#~ cmd(diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1"))(self); \
#~ end; [MusicList]
[MusicWheel] [MusicWheel]
SwitchSeconds=0.08 SwitchSeconds=0.08
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
LockedInitialVelocity=7 LockedInitialVelocity=7
; linear wheel example: ; linear wheel example:
; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \ ; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
@@ -246,21 +237,15 @@ LockedInitialVelocity=7
; self:z( -100 + WHEEL_3D_RADIUS * math.cos(rotationx_radians) ); \ ; self:z( -100 + WHEEL_3D_RADIUS * math.cos(rotationx_radians) ); \
; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \ ; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \
; end; ; end;
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*46 ); end
NumWheelItems=11
MusicWheelSortOnCommand=fov,90; MusicWheelSortOnCommand=fov,90;
MusicWheelSortOffCommand=fov,90; MusicWheelSortOffCommand=fov,90;
MusicWheelItemSortOnCommand=zoomy,0;bounceend,0.15;zoomy,1 MusicWheelItemSortOnCommand=zoomy,0;bounceend,0.15;zoomy,1
MusicWheelItemSortOffCommand=linear,0.175;zoomy,0 MusicWheelItemSortOffCommand=linear,0.175;zoomy,0
HighlightOnCommand=diffuseshift;effecttiming,(1/8),0,(7/8),0;effectcolor2,Color("White");effectcolor1,color("1,1,1,0.5");effectclock,'beatnooffset' HighlightOnCommand=diffuseshift;effecttiming,(1/8),0,(7/8),0;effectcolor2,Color("White");effectcolor1,color("1,1,1,0.5");effectclock,'beatnooffset'
HighlightOffCommand=
HighlightSortOnCommand=stoptweening;decelerate,0.125;glow,Color("Stealth");zoom,1 HighlightSortOnCommand=stoptweening;decelerate,0.125;glow,Color("Stealth");zoom,1
HighlightSortOffCommand=stoptweening;accelerate,0.125;glow,Color("Orange");zoom,1.05 HighlightSortOffCommand=stoptweening;accelerate,0.125;glow,Color("Orange");zoom,1.05
WheelItemOnDelayOffset=0.04 WheelItemOnDelayOffset=0.04
WheelItemOffDelayOffset=0.04 WheelItemOffDelayOffset=0.04
WheelItemLockedColor=color("0,0,0,0.5")
#
NumSectionColors=1
SectionColor1=Color("Orange") SectionColor1=Color("Orange")
# #
SongRealExtraColor=Color("Red") SongRealExtraColor=Color("Red")
@@ -302,11 +287,8 @@ SectionCollapsedX=-38
SectionCollapsedY=-2 SectionCollapsedY=-2
SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2") SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
SectionCountX=112 SectionCountX=112
SectionCountY=0
SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline") SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline")
# #
RouletteX=0
RouletteY=0
RouletteOnCommand=maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2; RouletteOnCommand=maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
# #
SortX=-132 SortX=-132
@@ -321,7 +303,6 @@ GradeP1X=106+16
GradeP1Y=-8 GradeP1Y=-8
GradeP2X=110+16 GradeP2X=110+16
GradeP2Y=8 GradeP2Y=8
GradesShowMachine=true
[NoteField] [NoteField]
ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7" ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
@@ -342,15 +323,10 @@ TextOnCommand=shadowlength,1;diffusebottomedge,BoostColor(Color('White'),0.75)
TextOffCommand= TextOffCommand=
[ScoreDisplayLifeTime] [ScoreDisplayLifeTime]
FrameX=
FrameY=
FrameOnCommand=visible,false;spin FrameOnCommand=visible,false;spin
FrameOffCommand=
# #
TimeRemainingX=
TimeRemainingY=80 TimeRemainingY=80
TimeRemainingOnCommand=zoom,1;shadowlength,1;settext,"Hi!"; TimeRemainingOnCommand=zoom,1;shadowlength,1;settext,"Hi!";
TimeRemainingOffCommand=
# #
DeltaSecondsOnCommand=y,80;settext,Hi;spin; DeltaSecondsOnCommand=y,80;settext,Hi;spin;
DeltaSecondsGainLifeCommand=zoom,0.5;settext,"Hi!"; DeltaSecondsGainLifeCommand=zoom,0.5;settext,"Hi!";
@@ -360,44 +336,20 @@ PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,B
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5) PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
[ScoreDisplayRave] [ScoreDisplayRave]
MeterP1X=
MeterP1Y=
MeterP1OnCommand=draworder,-1 MeterP1OnCommand=draworder,-1
MeterP1OffCommand=
MeterP2X=
MeterP2Y=
MeterP2OnCommand=draworder,-1;zoomx,-1 MeterP2OnCommand=draworder,-1;zoomx,-1
MeterP2OffCommand=
LevelP1X=
LevelP1Y=
LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125; LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125;
LevelP1OffCommand=
LevelP2X=
LevelP2Y=
LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125; LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125;
LevelP2OffCommand=
[ScoreKeeperRave] [ScoreKeeperRave]
[ScreenEvaluation Percent] [ScreenEvaluation Percent]
# This shouldn't even be named this but whatever man. # TODO: Come up with a better name?
PercentP1X=0
PercentP1Y=0
PercentP1OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) ); PercentP1OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentP1OffCommand=
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) ); PercentP2OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentP2OffCommand=
PercentRemainderP1X=0
PercentRemainderP1Y=0
PercentRemainderP1OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) ); PercentRemainderP1OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
PercentRemainderP1OffCommand=
PercentRemainderP2X=0
PercentRemainderP2Y=0
PercentRemainderP2OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) ); PercentRemainderP2OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
PercentRemainderP2OffCommand=
DancePointsP1X=0 DancePointsP1X=0
DancePointsP1Y=0 DancePointsP1Y=0
DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) ); DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );
@@ -407,10 +359,7 @@ DancePointsP2Y=0
DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) ); DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );
DancePointsP2OffCommand= DancePointsP2OffCommand=
DancePointsDigits=2 DancePointsDigits=2
PercentUseRemainder=true
ApplyScoreDisplayOptions=true ApplyScoreDisplayOptions=true
FormatPercentScore=FormatPercentScore
Format=
PercentDecimalPlaces=2 PercentDecimalPlaces=2
PercentTotalSize=5 PercentTotalSize=5
@@ -423,16 +372,12 @@ PercentTotalSize=5
[SoundEffectControl_Pitch] [SoundEffectControl_Pitch]
[StepsDisplayListRow] [StepsDisplayListRow]
#
CapitalizeDifficultyNames=false CapitalizeDifficultyNames=false
NumShownItems=5 NumShownItems=5
ItemsSpacingY=24 ItemsSpacingY=24
MoveCommand=decelerate,0.3 MoveCommand=decelerate,0.3
# #
FrameX= FrameX=
FrameY=0
FrameOnCommand=
FrameOffCommand=
FrameSetCommand=%function(self,param) \ FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \ if param.CustomDifficulty then \
self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \ self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \
@@ -441,17 +386,12 @@ FrameSetCommand=%function(self,param) \
end; \ end; \
end; end;
# #
ShowTicks=false
NumTicks=10 NumTicks=10
MaxTicks=10 MaxTicks=10
TicksSetCommand=
# #
ShowMeter=true ShowMeter=true
ZeroMeterString="0"
MeterX=56 MeterX=56
MeterY=0
MeterOnCommand=shadowlength,1;zoom,0.65;textglowmode,'TextGlowMode_Inner'; MeterOnCommand=shadowlength,1;zoom,0.65;textglowmode,'TextGlowMode_Inner';
MeterOffCommand=
MeterSetCommand=%function(self,param) \ MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \ if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
@@ -470,7 +410,6 @@ end;
ShowDescription=true ShowDescription=true
DescriptionX=GetGamePrefB("AutoSetStyle") and (-64-8+20) or (-64-8) DescriptionX=GetGamePrefB("AutoSetStyle") and (-64-8+20) or (-64-8)
# DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8) # DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
DescriptionY=0
DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true; DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
DescriptionOffCommand= DescriptionOffCommand=
DescriptionSetCommand=%function(self,param) \ DescriptionSetCommand=%function(self,param) \
@@ -488,39 +427,15 @@ AutogenX=0
AutogenY=0 AutogenY=0
#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") ); #AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088"); AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
AutogenSetCommand=
# #
StepsTypeSetCommand=
[StreamDisplay] [StreamDisplay]
; a simple bar life meter:
; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effectperiod(4); \
# self:effectoffset((itemIndex-1)/numItems * -1); \
# self:effectcolor2(color("1,1,1,1")); \
# self:effectcolor1(color("0.5,0.5,0.5,1")); \
# self:effectclock('beatnooffset'); \
# end;
PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \ PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local fItemWidth = ( 256 / numItems ) \ local fItemWidth = ( 256 / numItems ) \
self:zoomtowidth(fItemWidth); \ self:zoomtowidth(fItemWidth); \
end; end;
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effecttiming(1,0.01875*itemIndex,1,1-(0.01875*itemIndex)); \
# self:effectclock('beatnooffset'); \
# end;
TextureCoordScaleX=1 TextureCoordScaleX=1
NumPills=1 NumPills=1
AlwaysBounceNormalBar=false
[StepsDisplayEvaluation] [StepsDisplayEvaluation]
Fallback="StepsDisplay" Fallback="StepsDisplay"
@@ -561,7 +476,6 @@ TitleOnCommand=horizalign,left;shadowlength,1;
SubtitleOnCommand=horizalign,left;shadowlength,1; SubtitleOnCommand=horizalign,left;shadowlength,1;
ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2 ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2
ArtistPrependString="" ArtistPrependString=""
AfterSetCommand=%TextBannerAfterSet
[WheelNotifyIcon] [WheelNotifyIcon]
@@ -572,10 +486,8 @@ AfterSetCommand=%TextBannerAfterSet
[ScreenSystemLayer] [ScreenSystemLayer]
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1); CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1);
CreditsP1OffCommand=
# #
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2); CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2);
CreditsP2OffCommand=
[ScreenConsoleOverlay] [ScreenConsoleOverlay]
@@ -620,8 +532,6 @@ TimerX=SCREEN_RIGHT-36-4
TimerY=SCREEN_TOP+22 TimerY=SCREEN_TOP+22
TimerOnCommand=draworder,6;visible,PREFSMAN:GetPreference("MenuTimer"); TimerOnCommand=draworder,6;visible,PREFSMAN:GetPreference("MenuTimer");
# TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0; # TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0;
TimerOffCommand=
# TimerOffCommand=accelerate,0.4;rotationx,90;
StageDisplayNumberOffset=1 StageDisplayNumberOffset=1
@@ -647,7 +557,6 @@ ShowFooter=false
[ScreenTextEntry] [ScreenTextEntry]
QuestionOnCommand=diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600 QuestionOnCommand=diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600
AnswerOnCommand=diffuse,Color("Blue");glowshift; AnswerOnCommand=diffuse,Color("Blue");glowshift;
KeysInitCommand=zoom,0.8;shadowlength,0
[ScreenInit] [ScreenInit]
PrepareScreens="ScreenTitleMenu,ScreenTitleJoin" PrepareScreens="ScreenTitleMenu,ScreenTitleJoin"
@@ -753,8 +662,8 @@ Choice14Keys="name,14Keys;style,double14;screen,"..Branch.AfterSelectPlayMode()
ChoiceKB7="name,kb7;style,single;screen,"..Branch.AfterSelectPlayMode() ChoiceKB7="name,kb7;style,single;screen,"..Branch.AfterSelectPlayMode()
# #
ShowScroller=false ShowScroller=false
ShowIcon=true
WrapScroller=false WrapScroller=false
ShowIcon=true
UseIconMetrics=true UseIconMetrics=true
# #
IconGainFocusCommand=stoptweening;bounceend,0.125;zoom,1; IconGainFocusCommand=stoptweening;bounceend,0.125;zoom,1;
@@ -823,10 +732,6 @@ ScreenOutDelay=3
DefaultChoice="Easy" DefaultChoice="Easy"
# ChoiceNames="Normal,Extended" # ChoiceNames="Normal,Extended"
# #
PerChoiceIconElement=false
#
ShowScroller=true
WrapScroller=true
ScrollerX=SCREEN_CENTER_X ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y-60 ScrollerY=SCREEN_CENTER_Y-60
ScrollerOnCommand=SetFastCatchup,true; ScrollerOnCommand=SetFastCatchup,true;
@@ -1064,29 +969,6 @@ CDTitleBackCommand=cullmode,'CullMode_Back'
CDTitleOnCommand=draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectmagnitude,0,180,0; CDTitleOnCommand=draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectmagnitude,0,180,0;
CDTitleOffCommand=bouncebegin,0.15;zoomx,0; CDTitleOffCommand=bouncebegin,0.15;zoomx,0;
# #
ScoreFrameP1X=
ScoreFrameP1Y=
ScoreFrameP1OnCommand=visible,false
ScoreFrameP1OffCommand=
ScoreP1X=
ScoreP1Y=
ScoreP1OnCommand=visible,false
ScoreP1OffCommand=
#
ScoreP2X=
ScoreP2Y=
ScoreP2OnCommand=visible,false
ScoreP2OffCommand=
ScoreFrameP2X=
ScoreFrameP2Y=
ScoreFrameP2OnCommand=visible,false
ScoreFrameP2OffCommand=
#
ScoreP1SortChangeCommand=stoptweening;
ScoreP2SortChangeCommand=stoptweening;
ScoreFrameP1SortChangeCommand=stoptweening;
ScoreFrameP2SortChangeCommand=stoptweening;
#
ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1) ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1)
StepsDisplayP1X=SCREEN_CENTER_X-160 StepsDisplayP1X=SCREEN_CENTER_X-160
StepsDisplayP1Y=SCREEN_BOTTOM-60 StepsDisplayP1Y=SCREEN_BOTTOM-60
@@ -1114,13 +996,6 @@ PercentScoreP2OnCommand=player,PLAYER_2;addy,SCREEN_CENTER_Y;decelerate,0.35;add
PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0; PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0;
[ScreenSelectCourse] [ScreenSelectCourse]
#~ ScreenInitCommand=%function(self) \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_1); \
#~ GAMESTATE:ApplyGameCommand("sort,AllCourses",PLAYER_2); \
#~ end;
#
DefaultSort="Nonstop"
#
ShowDifficultyList=false ShowDifficultyList=false
ShowCourseContentsList=true ShowCourseContentsList=true
ShowNumCourseSongs=true ShowNumCourseSongs=true
@@ -1136,9 +1011,6 @@ ShowPaneDisplayTextP2=false
[CourseCodeDetector] [CourseCodeDetector]
[StepsDisplay] [StepsDisplay]
FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) end; FrameLoadCommand=%function(self,param) end;
FrameSetCommand=%function(self,param) \ FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \ if param.CustomDifficulty then \
@@ -1147,17 +1019,9 @@ FrameSetCommand=%function(self,param) \
end; end;
# #
ShowTicks=false ShowTicks=false
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
TicksSetCommand=%function(self,param) end; TicksSetCommand=%function(self,param) end;
# #
ShowMeter=true
ZeroMeterString="?"
MeterX=56-32 MeterX=56-32
MeterY=0
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner' MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \ MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \ if param.CustomDifficulty then \
@@ -1178,7 +1042,6 @@ MeterSetCommand=%function(self,param) \
end; \ end; \
end; end;
# #
ShowDescription=true
DescriptionX=-20-32 DescriptionX=-20-32
DescriptionY=GetGamePrefB("AutoSetStyle") and -5 or 0 DescriptionY=GetGamePrefB("AutoSetStyle") and -5 or 0
# DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0 # DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
@@ -1195,8 +1058,6 @@ end;
# #
ShowAutogen=false ShowAutogen=false
AutogenX=40-32 AutogenX=40-32
AutogenY=0
AutogenOnCommand=
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
# #
ShowStepsType=GetGamePrefB("AutoSetStyle") ShowStepsType=GetGamePrefB("AutoSetStyle")
@@ -1206,8 +1067,6 @@ StepsTypeY=7
StepsTypeOnCommand=zoom,0.45 StepsTypeOnCommand=zoom,0.45
[StepsDisplayGameplay] [StepsDisplayGameplay]
Fallback="StepsDisplay"
FrameX=0 FrameX=0
FrameY=0 FrameY=0
FrameOnCommand= FrameOnCommand=
@@ -1274,7 +1133,6 @@ StepsTypeY=7
StepsTypeOnCommand=zoom,0.45 StepsTypeOnCommand=zoom,0.45
[ScreenStageInformation] [ScreenStageInformation]
ForceTimer=true
TimerOnCommand=visible,false TimerOnCommand=visible,false
TimerSeconds=3 TimerSeconds=3
# #
@@ -1284,15 +1142,12 @@ WaitForChildrenBeforeTweening=true
DisqualifyP1X=SCREEN_CENTER_X-176 DisqualifyP1X=SCREEN_CENTER_X-176
DisqualifyP1Y=SCREEN_BOTTOM-98 DisqualifyP1Y=SCREEN_BOTTOM-98
DisqualifyP1OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1 DisqualifyP1OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1
DisqualifyP1OffCommand=
DisqualifyP2X=SCREEN_CENTER_X+176 DisqualifyP2X=SCREEN_CENTER_X+176
DisqualifyP2Y=SCREEN_BOTTOM-98 DisqualifyP2Y=SCREEN_BOTTOM-98
DisqualifyP2OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2 DisqualifyP2OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2
DisqualifyP2OffCommand=
ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
# PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0; # PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0;
CursorOnCommand=
LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.25;fadeleft,0.05;faderight,0.05;diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat' LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.25;fadeleft,0.05;faderight,0.05;diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat'
LineHighlightChangeCommand=linear,0.1;diffuse,Color("White");diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25") LineHighlightChangeCommand=linear,0.1;diffuse,Color("White");diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25")
@@ -1307,8 +1162,6 @@ LineHighlightChangeToExitCommand=linear,0.1;diffuse,Color("Red");diffuseshift;ef
[ScreenOptionsService] [ScreenOptionsService]
ShowHeader=false ShowHeader=false
# ScreenOptionsSystemDirection"
NumRowsShown=14 NumRowsShown=14
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end
@@ -1322,26 +1175,19 @@ SeparateExitRowY=SCREEN_BOTTOM-40
[ScreenOptionsServiceExtendedChild] [ScreenOptionsServiceExtendedChild]
[ScreenMiniMenu] [ScreenMiniMenu]
HeaderX=SCREEN_CENTER_X
HeaderY=SCREEN_TOP HeaderY=SCREEN_TOP
HeaderOnCommand=draworder,100;visible,false HeaderOnCommand=draworder,100;visible,false
HeaderOffCommand=
LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375 LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375
LineHighlightChangeCommand= LineHighlightChangeCommand=
LineHighlightChangeToExitCommand= LineHighlightChangeToExitCommand=
[OptionRowMiniMenu] [OptionRowMiniMenu]
Fallback="OptionRow"
TitleX=SCREEN_CENTER_X-320+48 TitleX=SCREEN_CENTER_X-320+48
TitleOnCommand=horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black"); TitleOnCommand=horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black");
#~ TitleGainFocusCommand=
#~ TitleLoseFocusCommand=
ColorSelected=color("1,1,1,1") ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.9,0.9,0.9,1") ColorNotSelected=color("0.9,0.9,0.9,1")
ColorDisabled=color("0.5,0.5,0.5,1")
ItemOnCommand=zoom,0.6375 ItemOnCommand=zoom,0.6375
ItemsLongRowP1X=SCREEN_CENTER_X-240 ItemsLongRowP1X=SCREEN_CENTER_X-240
@@ -1362,7 +1208,6 @@ ItemsLongRowP2X=SCREEN_CENTER_X
ItemsLongRowSharedX=SCREEN_CENTER_X ItemsLongRowSharedX=SCREEN_CENTER_X
[OptionRowMiniMenuContext] [OptionRowMiniMenuContext]
Fallback="OptionRowMiniMenu"
[ScreenMapControllers] [ScreenMapControllers]
@@ -1389,9 +1234,6 @@ LineRollCombo="lua,UserPrefComboOnRolls()"
[ScreenOptionsArcade] [ScreenOptionsArcade]
[ScreenOptionsTheme] [ScreenOptionsTheme]
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended"
PrevScreen="ScreenOptionsExtended"
LineNames="gNotePos,gAuto,gScore,gSScore,gSDisp,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter" LineNames="gNotePos,gAuto,gScore,gSScore,gSDisp,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter"
LinegNotePos="lua,UserPrefNotePosition()" LinegNotePos="lua,UserPrefNotePosition()"
LinegScore="lua,UserPrefGameplayShowScore()" LinegScore="lua,UserPrefGameplayShowScore()"
@@ -1416,25 +1258,6 @@ LineGameplayFooter="lua,UserPrefGameplayFooter()"
[ScreenPlayerOptions] [ScreenPlayerOptions]
LineNames=GetDefaultOptionLines() LineNames=GetDefaultOptionLines()
#~ LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17"
Line1="lua,SpeedMods()"
#~ Line1="list,Speed"
Line2="list,Accel"
Line3="list,Effect"
Line4="list,Appearance"
Line5="list,Turn"
Line6="list,Insert"
LineR="list,Remove"
Line7="list,Scroll"
Line8="list,NoteSkins"
Line9="list,Holds"
Line10="list,Mines"
Line11="list,Attacks"
Line12="list,PlayerAutoPlay"
Line13="list,Hide"
Line14="list,Persp"
Line15="list,ScoreDisplay"
Line16="list,Steps"
Line17="lua,OptionRowProTiming()" Line17="lua,OptionRowProTiming()"
Line18="list,Characters" Line18="list,Characters"
@@ -1442,6 +1265,7 @@ Line18="list,Characters"
[ScreenSongOptions] [ScreenSongOptions]
# 05 # A
[ScreenExit] [ScreenExit]
[ScreenAttract] [ScreenAttract]
@@ -1450,8 +1274,6 @@ Line18="list,Characters"
# 05 # C # 05 # C
[ScreenGameplay] [ScreenGameplay]
ShowLifeMeterForDisabledPlayers=false
#
SongMeterDisplayX=SCREEN_CENTER_X SongMeterDisplayX=SCREEN_CENTER_X
SongMeterDisplayY=SCREEN_TOP+50 SongMeterDisplayY=SCREEN_TOP+50
SongMeterDisplayOnCommand=draworder,50;zoom,0;y,SCREEN_TOP-24;sleep,1.5;decelerate,0.5;zoom,1;y,SCREEN_TOP+50 SongMeterDisplayOnCommand=draworder,50;zoom,0;y,SCREEN_TOP-24;sleep,1.5;decelerate,0.5;zoom,1;y,SCREEN_TOP+50
@@ -1583,6 +1405,21 @@ PlayerOptionsP2Y=SCREEN_CENTER_Y+24
PlayerOptionsP2OnCommand=draworder,101;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0 PlayerOptionsP2OnCommand=draworder,101;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0
PlayerOptionsP2OffCommand= PlayerOptionsP2OffCommand=
# #
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor=Color("White")
#
ActiveAttackListP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=visible,false
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=visible,false
ActiveAttackListP2OffCommand=
#
StepsDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") StepsDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
# StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDisplayP1Y=SCREEN_CENTER_Y StepsDisplayP1Y=SCREEN_CENTER_Y
@@ -1604,42 +1441,15 @@ SongOptionsY=SCREEN_BOTTOM-32
SongOptionsOnCommand=draworder,101;zoom,0.5 SongOptionsOnCommand=draworder,101;zoom,0.5
SongOptionsOffCommand= SongOptionsOffCommand=
# #
OniGameOverP1X=
OniGameOverP1Y=
OniGameOverP1OnCommand=
OniGameOverP1OffCommand=
#
OniGameOverP2X=
OniGameOverP2Y=
OniGameOverP2OnCommand=
OniGameOverP2OffCommand=
#
SurviveTimeX=SCREEN_CENTER_X SurviveTimeX=SCREEN_CENTER_X
SurviveTimeY=SCREEN_CENTER_Y+40 SurviveTimeY=SCREEN_CENTER_Y+40
SurviveTimeOnCommand=shadowlength,1;zoomx,0;bounceend,1;zoomx,1 SurviveTimeOnCommand=shadowlength,1;zoomx,0;bounceend,1;zoomx,1
SurviveTimeOffCommand=shadowlength,1;linear,1;zoom,0.75;diffusealpha,0 SurviveTimeOffCommand=shadowlength,1;linear,1;zoom,0.75;diffusealpha,0
#
ActiveAttackListP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=visible,false
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=visible,false
ActiveAttackListP2OffCommand=
#
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160;
LyricDisplayDefaultColor=Color("White")
[ScreenGameplayShared] [ScreenGameplayShared]
[ScreenEvaluation] [ScreenEvaluation]
Class="ScreenEvaluation"
Fallback="ScreenWithMenuElements"
#
StageDisplayNumberOffset=0 StageDisplayNumberOffset=0
# #
NextScreen=Branches.AfterEvaluation() NextScreen=Branches.AfterEvaluation()
@@ -1964,8 +1774,6 @@ SongInformationOnCommand=playcommand,"Set";draworder,105
SongInformationOffCommand= SongInformationOffCommand=
[ScreenEvaluationNormal] [ScreenEvaluationNormal]
Fallback="ScreenEvaluation"
#
PlayMusic=false PlayMusic=false
# #
ShowBannerFrame=false ShowBannerFrame=false
@@ -1977,14 +1785,10 @@ StageDisplayOnCommand=draworder,105;fov,90;vertalign,bottom;vanishpoint,SCREEN_C
StageDisplayOffCommand= StageDisplayOffCommand=
[ScreenEvaluationSummary] [ScreenEvaluationSummary]
Fallback="ScreenEvaluation"
#
NextScreen=Branch.AfterSummary NextScreen=Branch.AfterSummary
# #
PlayMusic=false PlayMusic=false
# #
Summary=true
#
ShowStageDisplay=false ShowStageDisplay=false
# #
SmallBanner1X=SCREEN_CENTER_X-72 SmallBanner1X=SCREEN_CENTER_X-72
@@ -2017,6 +1821,8 @@ SmallBanner6Y=SCREEN_TOP+100+24
SmallBanner6OnCommand=zoom,0.5 SmallBanner6OnCommand=zoom,0.5
SmallBanner6OffCommand= SmallBanner6OffCommand=
[ScreenNameEntry]
[ScreenProfileSave] [ScreenProfileSave]
[ScreenProfileSaveSummary] [ScreenProfileSaveSummary]
@@ -2255,8 +2061,6 @@ ScoreP2OnCommand=visible,false
StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0 StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0 StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
ShowBPMDisplay=false ShowBPMDisplay=false
#
PlayMusic=false
[ScreenJukeboxMenu] [ScreenJukeboxMenu]