move stats formatting to RageDisplay, so renderers can add custom stats
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@@ -335,15 +335,7 @@ void ScreenSystemLayer::Update( float fDeltaTime )
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if( PREFSMAN && PREFSMAN->m_bShowStats )
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{
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m_textStats.SetDiffuse( RageColor(1,1,1,0.7f) );
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/* If FPS == 0, we don't have stats yet. */
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if(DISPLAY->GetFPS())
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m_textStats.SetText( ssprintf(
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"%i FPS\n%i av FPS\n%i VPF",
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DISPLAY->GetFPS(), DISPLAY->GetCumFPS(),
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DISPLAY->GetVPF()) );
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else
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m_textStats.SetText( "-- FPS\n-- av FPS\n-- VPF" );
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m_textStats.SetText( DISPLAY->GetStats() );
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} else
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m_textStats.SetDiffuse( RageColor(1,1,1,0) ); /* hide */
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