move stats formatting to RageDisplay, so renderers can add custom stats
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@@ -277,6 +277,7 @@ public:
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int GetCumFPS() const; /* average FPS since last reset */
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void ResetStats();
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void ProcessStatsOnFlip();
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virtual CString GetStats() const;
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void StatsAddVerts( int iNumVertsRendered );
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/* World matrix stack functions. */
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