move stats formatting to RageDisplay, so renderers can add custom stats
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@@ -98,6 +98,15 @@ void RageDisplay::ResetStats()
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g_LastCheckTimer.GetDeltaTime();
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}
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CString RageDisplay::GetStats() const
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{
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/* If FPS == 0, we don't have stats yet. */
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if( !GetFPS() )
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return "-- FPS\n-- av FPS\n-- VPF";
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return ssprintf( "%i FPS\n%i av FPS\n%i VPF", GetFPS(), GetCumFPS(), GetVPF() );
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}
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void RageDisplay::StatsAddVerts( int iNumVertsRendered ) { g_iVertsRenderedSinceLastCheck += iNumVertsRendered; }
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/* Draw a line as a quad. GL_LINES with SmoothLines off can draw line
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