simplify
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@@ -302,9 +302,6 @@ void ScreenManager::SetNewScreen( CString sClassName )
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{
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/* If we prepped a screen but didn't use it, nuke it. */
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SAFE_DELETE( m_ScreenBuffered );
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/* Explicitely flush the directory cache each time we load a new screen.
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* Perhaps we should only do this in debug? */
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FlushDirCache();
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RageTimer t;
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@@ -319,16 +316,12 @@ void ScreenManager::SetNewScreen( CString sClassName )
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void ScreenManager::Prompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNo, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() )
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{
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FlushDirCache();
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// add the new state onto the back of the array
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m_ScreenStack.push_back( new ScreenPrompt(SM_SendWhenDone, sText, bYesNo, bDefaultAnswer, OnYes, OnNo) );
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}
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void ScreenManager::TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCanel)() )
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{
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FlushDirCache();
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// add the new state onto the back of the array
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m_ScreenStack.push_back( new ScreenTextEntry(SM_SendWhenDone, sQuestion, sInitialAnswer, OnOK, OnCanel) );
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}
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