"play" and "pause" are now synonymous with animate,1 and animate,0
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@@ -879,8 +879,6 @@ void Sprite::HandleCommand( const ParsedCommand &command )
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* shouldn't depend on Actor. */
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else if( sName=="position" ) GetTexture()->SetPosition( fParam(1) );
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else if( sName=="loop" ) GetTexture()->SetLooping( bParam(1) );
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else if( sName=="play" ) GetTexture()->Play();
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else if( sName=="pause" ) GetTexture()->Pause();
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else if( sName=="rate" ) GetTexture()->SetPlaybackRate( fParam(1) );
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else
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{
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