"play" and "pause" are now synonymous with animate,1 and animate,0

This commit is contained in:
Glenn Maynard
2004-10-18 04:36:42 +00:00
parent e48459c7ae
commit 3cf87f8ac0
2 changed files with 4 additions and 4 deletions
-2
View File
@@ -879,8 +879,6 @@ void Sprite::HandleCommand( const ParsedCommand &command )
* shouldn't depend on Actor. */
else if( sName=="position" ) GetTexture()->SetPosition( fParam(1) );
else if( sName=="loop" ) GetTexture()->SetLooping( bParam(1) );
else if( sName=="play" ) GetTexture()->Play();
else if( sName=="pause" ) GetTexture()->Pause();
else if( sName=="rate" ) GetTexture()->SetPlaybackRate( fParam(1) );
else
{