have ComboGraph obey screen fallback logic

This commit is contained in:
Chris Danford
2005-02-15 21:47:30 +00:00
parent 6d14988b8a
commit 3ccb1f7e01
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ class ComboGraph: public ActorFrame
{
public:
~ComboGraph() { Unload(); }
void Load( CString Path, const StageStats &s, PlayerNumber pn );
void Load( const CString& sScreen, const CString& sElement, const StageStats &s, PlayerNumber pn );
void Unload();
void TweenOffScreen();