add new sound code
This commit is contained in:
@@ -0,0 +1,52 @@
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#include "../../stdafx.h"
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#include "DSoundHelpers.h"
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/* Stuff shared between the two DirectSound drivers. */
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static IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8, WAVEFORMATEX *wavefmt, Uint32 buffersize, bool Hardware)
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{
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/* Try to create the secondary buffer */
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DSBUFFERDESC format;
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memset(&format, 0, sizeof(format));
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format.dwSize = sizeof(format);
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format.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
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if(Hardware)
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format.dwFlags |= DSBCAPS_LOCHARDWARE;
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format.dwBufferBytes = buffersize;
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format.dwReserved = 0;
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format.lpwfxFormat = wavefmt;
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IDirectSoundBuffer *sndbuf_buf;
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HRESULT hr = ds8->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
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if (FAILED(hr))
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throw "CreateSoundBuffer failed";
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IDirectSoundBuffer8 *buf;
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sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*) &buf);
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return buf;
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}
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IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8,
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int channels, int samplerate, int bits,
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Uint32 buffersize, bool Hardware)
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{
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WAVEFORMATEX waveformat;
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memset(&waveformat, 0, sizeof(waveformat));
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waveformat.cbSize = sizeof(waveformat);
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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int bytes = bits/8;
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waveformat.wBitsPerSample = WORD(bits);
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waveformat.nChannels = WORD(channels);
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waveformat.nSamplesPerSec = DWORD(samplerate);
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waveformat.nBlockAlign = WORD(bytes*channels);
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waveformat.nAvgBytesPerSec = samplerate * bytes*channels;
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return CreateBuf(ds8, &waveformat, buffersize, Hardware);
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}
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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@@ -0,0 +1,20 @@
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#ifndef DSOUND_HELPERS
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#define DSOUND_HELPERS 1
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#define DIRECTSOUND_VERSION 0x0800
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#include <mmsystem.h>
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#include <dsound.h>
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#include "SDL.h"
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/* Create a DS buffer of the given format. */
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IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8,
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int channels, int samplerate, int bits,
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Uint32 buffersize, bool Hardware);
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#endif
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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@@ -0,0 +1,47 @@
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#ifndef RAGE_SOUND_DRIVER
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#define RAGE_SOUND_DRIVER
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class RageSoundDriver
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{
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friend class RageSound;
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protected:
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friend class RageSoundManager;
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/* A RageSound calls this to request to be played.
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* XXX: define what we should do when it can't be played (eg. out of
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* channels) */
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virtual void StartMixing(RageSound *snd) = 0;
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/* A RageSound calls this to request it not be played. When this function
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* returns, snd is no longer valid; ensure no running threads are still
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* accessing it before returning. This must handle gracefully the case where
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* snd was not actually being played, though it may print a warning. */
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virtual void StopMixing(RageSound *snd) = 0;
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/* Get the current position of a given buffer, in the same units and time base
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* as passed to RageSound::GetPCM. */
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virtual int GetPosition(const RageSound *snd) const = 0;
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/* When a sound is finished playing (GetPCM returns less than requested) and
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* the sound has been completely flushed (so GetPosition is no longer meaningful),
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* call RageSound::SoundStopped(). Do *not* call this when StopMixing is
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* called. */
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/* Optional, if needed: */
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virtual void Update(float delta) { }
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/* Sound startup latency--delay between Play() being called and actually
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* hearing it. (This isn't necessarily the same as the buffer latency.) */
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virtual float GetPlayLatency() const { return 0.0f; }
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public:
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virtual ~RageSoundDriver() { }
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};
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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#endif
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@@ -0,0 +1,346 @@
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/* D3D implementation that uses multiple streams.
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*
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* Each sound gets its own stream, which allows for very little startup
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* latency for each sound and lower CPU usage. */
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#include "../../stdafx.h"
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#include "RageSoundDriver_DSound.h"
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#include "DSoundHelpers.h"
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#include "../../RageSoundManager.h"
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#include "../../RageException.h"
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#include "../../RageUtil.h"
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#include "../../RageSound.h"
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#include "../../RageLog.h"
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#include "../../tls.h"
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#include "SDL.h"
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#include "../../RageTimer.h"
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RageSoundManager *SOUNDMAN = NULL;
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#pragma comment(lib, "dsound.lib")
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#pragma comment(lib, "dxguid.lib")
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const int channels = 2;
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const int samplesize = 2 * channels; /* 16-bit */
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const int samplerate = 44100;
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const int buffersize_frames = 4096; /* in frames */
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const int buffersize = buffersize_frames * samplesize; /* in bytes */
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int RageSound_DSound::MixerThread_start(void *p)
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{
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((RageSound_DSound *) p)->MixerThread();
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return 0;
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}
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void RageSound_DSound::MixerThread()
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{
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InitThreadData("Mixer thread");
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VDCHECKPOINT;
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while(!shutdown) {
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Sleep(10);
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LockMutex L(SOUNDMAN->lock);
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for(unsigned i = 0; i < stream_pool.size(); ++i)
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{
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if(stream_pool[i]->state == stream_pool[i]->INACTIVE)
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continue; /* inactive */
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stream_pool[i]->GetPCM(false);
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}
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}
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}
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void RageSound_DSound::Update(float delta)
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{
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/* SoundStopped might erase sounds out from under us, so make a copy
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* of the sound list. */
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vector<stream *> str = stream_pool;
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LockMutex L(SOUNDMAN->lock);
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for(unsigned i = 0; i < str.size(); ++i)
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{
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if(str[i]->state != str[i]->STOPPING)
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continue;
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if(str[i]->flush_bufs)
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continue; /* stopping but still flushing */
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/* The sound has stopped and flushed all of its buffers. */
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if(str[i]->snd != NULL)
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str[i]->snd->SoundStopped();
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str[i]->snd = NULL;
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str[i]->str_ds->Stop();
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str[i]->str_ds->SetCurrentPosition(0);
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str[i]->LastPosition = -1;
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str[i]->state = str[i]->INACTIVE;
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}
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}
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/* If init is true, we're filling the buffer while it's stopped, so put
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* data in the current buffer (where the play cursor is); otherwise put
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* it in the opposite buffer. */
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void RageSound_DSound::stream::GetPCM(bool init)
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{
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DWORD cursor, junk;
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HRESULT result;
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if(init) {
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cursor = 0;
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last_cursor_pos = 0;
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} else {
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result = str_ds->GetCurrentPosition(&cursor, &junk);
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int playcursor = cursor;
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if ( result == DSERR_BUFFERLOST ) {
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str_ds->Restore();
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result = str_ds->GetCurrentPosition(&cursor, &junk);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
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return;
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}
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/* The DSound buffer is equal to two of our buffers. Round cursor
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* down to our buffer size. */
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cursor = (cursor / buffersize) * buffersize;
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/* Cursor points to the buffer that's currently playing. We want to
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* fill the buffer that *isn't* playing. */
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cursor += buffersize;
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cursor %= buffersize*2;
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/* If it hasn't changed, we have nothing to do yet. */
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if(int(cursor) == last_cursor_filled)
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return;
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/* Increment last_cursor_pos to point at where the data we're about to
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* ask for will actually be played. */
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last_cursor_pos += buffersize_frames;
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}
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last_cursor_filled = cursor;
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if(state == STOPPING)
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{
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if(!flush_bufs)
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return; /* sound is finished and will be cleaned up in the main thread */
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flush_bufs--;
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}
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/* Lock the audio buffer. */
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DWORD len;
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char *locked_buf = NULL;
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result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
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if ( result == DSERR_BUFFERLOST ) {
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str_ds->Restore();
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result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
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return;
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}
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/* It might be INACTIVE, when we're prebuffering. We just don't want to
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* fill anything in STOPPING; in that case, we just clear the audio buffer. */
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if(state != STOPPING)
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CallAudioCallback(locked_buf, len, last_cursor_pos, this);
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else
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/* Silence the buffer. */
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memset(locked_buf, 0, len);
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str_ds->Unlock(locked_buf, len, NULL, 0);
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}
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void RageSound_DSound::stream::CallAudioCallback(
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char *buf, unsigned long bytes,
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int outTime, stream *str )
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{
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unsigned got = str->snd->GetPCM(buf, bytes, outTime);
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if(got < bytes) {
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/* Fill the remainder of the buffer with silence. */
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memset(buf+got, 0, bytes-got);
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/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
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* buffers have been flushed. */
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str->state = str->STOPPING;
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/* Flush two buffers worth of data. */
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str->flush_bufs = 2;
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}
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}
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RageSound_DSound::stream::~stream()
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{
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}
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RageSound_DSound::RageSound_DSound()
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{
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shutdown = false;
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/* Fire up DSound. */
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int hr;
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if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
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throw RageException(hr_ssprintf(hr, "DirectSoundCreate8"));
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/* Try to set primary mixing privileges */
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hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
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/* Create a bunch of streams and put them into the stream pool. */
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for(int i = 0; i < 32; ++i) {
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IDirectSoundBuffer8 *newbuf;
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try {
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newbuf = CreateBuf(ds8, channels, samplerate, 16, buffersize*2, true);
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} catch(const char *e) {
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/* If we didn't get at least 8, fail. */
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if(i >= 8) break; /* OK */
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/* Clean up; the dtor won't be called. */
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for(int n = 0; n < i; ++n)
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delete stream_pool[n];
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ds8->Release();
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if(i)
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{
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/* We created at least one hardware buffer. */
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LOG->Trace("Could only create %i buffers; need at least 8 (failed with %s). DirectSound driver can't be used.", i, e);
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throw "Driver unusable (not enough hardware buffers)";
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}
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throw "Driver unusable (no hardware buffers)";
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}
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stream *s = new stream;
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s->str_ds = newbuf;
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stream_pool.push_back(s);
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}
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LOG->Trace("Got %i hardware buffers", stream_pool.size());
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MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
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}
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RageSound_DSound::~RageSound_DSound()
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{
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/* Signal the mixing thread to quit. */
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shutdown = true;
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SDL_WaitThread(MixerThreadPtr, NULL);
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ds8->Release();
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for(unsigned i = 0; i < stream_pool.size(); ++i)
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delete stream_pool[i];
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}
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void RageSound_DSound::StartMixing(RageSound *snd)
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{
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/* Find an unused buffer. */
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unsigned i;
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for(i = 0; i < stream_pool.size(); ++i) {
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if(stream_pool[i]->state == stream_pool[i]->INACTIVE)
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break;
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}
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if(i == stream_pool.size()) {
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/* We don't have a free sound buffer. XXX fake it */
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ASSERT(0);
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}
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/* Give the stream to the playing sound and remove it from the pool. */
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stream_pool[i]->snd = snd;
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/* Pre-buffer the stream. */
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/* There are two buffers of data; fill them both ahead of time so the
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* sound can start almost immediately. */
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stream_pool[i]->GetPCM(true); /* first call = true */
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stream_pool[i]->GetPCM(false);
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HRESULT hr = stream_pool[i]->str_ds->Play(0, 0, DSBPLAY_LOOPING);
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if ( hr != DS_OK ) {
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return;
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}
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/* Normally, at this point we should still be INACTIVE, in which case,
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* tell the mixer thread to start mixing this channel. However, if it's
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* been changed to STOPPING, then we actually finished the whole file
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* in the prebuffering GetPCM calls above, so leave it alone and let it
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* finish on its own. */
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if(stream_pool[i]->state == stream_pool[i]->INACTIVE)
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stream_pool[i]->state = stream_pool[i]->PLAYING;
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LOG->Trace("new sound assigned to channel %i", i);
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}
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/* Called by a RageSound; asks us to stop mixing them. When this
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* call completes, snd->GetPCM (which runs in a separate thread) will
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* not be running and will not be called unless StartMixing is called
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* again. */
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void RageSound_DSound::StopMixing(RageSound *snd)
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{
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ASSERT(snd != NULL);
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LockMutex L(SOUNDMAN->lock);
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unsigned i;
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for(i = 0; i < stream_pool.size(); ++i)
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if(stream_pool[i]->snd == snd) break;
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if(i == stream_pool.size()) {
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LOG->Trace("not stopping a sound because it's not playing");
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return;
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}
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/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
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* buffers have been flushed. */
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stream_pool[i]->state = stream_pool[i]->STOPPING;
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/* Flush two buffers worth of data. */
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stream_pool[i]->flush_bufs = 2;
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/* This function is called externally (by RageSound) to stop immediately.
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* We need to prevent SoundStopped from being called; it should only be
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* called when we stop implicitely at the end of a sound. Set snd to NULL. */
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stream_pool[i]->snd = NULL;
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}
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int RageSound_DSound::GetPosition(const RageSound *snd) const
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{
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LockMutex L(SOUNDMAN->lock);
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unsigned i;
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for(i = 0; i < stream_pool.size(); ++i)
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if(stream_pool[i]->snd == snd) break;
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if(i == stream_pool.size())
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throw RageException("GetPosition: Sound %s is not being played", snd->GetLoadedFilePath());
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ASSERT(i != stream_pool.size());
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DWORD cursor, junk;
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stream_pool[i]->str_ds->GetCurrentPosition(&cursor, &junk);
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int last_fill = stream_pool[i]->last_cursor_filled;
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if(last_fill == 0)
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{
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if(int(cursor) < last_fill + buffersize)
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cursor += buffersize*2;
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last_fill += buffersize*2;
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}
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int last_pos = stream_pool[i]->last_cursor_pos;
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int ret = (int(cursor) - last_fill)/samplesize + /* bytes -> samples */
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last_pos;
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/* Failsafe: never return a value smaller than we've already returned.
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* This can happen once in a while in underrun conditions. */
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ret = max(stream_pool[i]->LastPosition, ret);
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stream_pool[i]->LastPosition = ret;
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return ret;
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}
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard
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||||
*/
|
||||
@@ -0,0 +1,72 @@
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#ifndef RAGE_SOUND_DSOUND
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#define RAGE_SOUND_DSOUND
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#include "RageSoundDriver.h"
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#include "SDL_Thread.h"
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struct IDirectSound8;
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struct IDirectSoundBuffer8;
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class RageSound_DSound: public RageSoundDriver
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{
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struct stream {
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/* Actual audio stream: */
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IDirectSoundBuffer8 *str_ds;
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/* Sound object that's playing on this stream, or NULL if this
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* channel is available: */
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RageSound *snd;
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enum {
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INACTIVE,
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PLAYING,
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STOPPING
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} state;
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int flush_bufs; /* state == STOPPING only */
|
||||
/* Position in the DS buffer that we filled last; always
|
||||
* either 0 or halfway through the buffer: */
|
||||
int last_cursor_filled;
|
||||
/* Position, in samples, of the last buffer filled: */
|
||||
int last_cursor_pos;
|
||||
|
||||
/* Last time returned for this stream; used to make sure
|
||||
* we never go backwards. */
|
||||
mutable int LastPosition;
|
||||
|
||||
void GetPCM(bool init);
|
||||
|
||||
stream() { str_ds = NULL; snd = NULL; state=INACTIVE; LastPosition = -1; }
|
||||
~stream();
|
||||
void CallAudioCallback(char *buf, unsigned long frames, int outTime, stream *str );
|
||||
};
|
||||
friend struct stream;
|
||||
|
||||
/* Pool of available streams. */
|
||||
vector<stream *> stream_pool;
|
||||
|
||||
IDirectSound8 *ds8;
|
||||
|
||||
bool shutdown; /* tells the MixerThread to shut down */
|
||||
static int MixerThread_start(void *p);
|
||||
void MixerThread();
|
||||
SDL_Thread *MixerThreadPtr;
|
||||
|
||||
/* virtuals: */
|
||||
void StartMixing(RageSound *snd); /* used by RageSound */
|
||||
void StopMixing(RageSound *snd); /* used by RageSound */
|
||||
int GetPosition(const RageSound *snd) const;
|
||||
void Update(float delta);
|
||||
|
||||
public:
|
||||
RageSound_DSound();
|
||||
~RageSound_DSound();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard
|
||||
*/
|
||||
@@ -0,0 +1,258 @@
|
||||
#include "../../stdafx.h"
|
||||
#include "RageSoundDriver_DSound_Software.h"
|
||||
#include "DSoundHelpers.h"
|
||||
|
||||
/* Known problems:
|
||||
*
|
||||
* Skips between screen changes in the software mixer. This is because we use
|
||||
* a smaller buffer. The hardware mixer uses a larger buffer, so the CPU used
|
||||
* loading the new screen isn't a problem. We can't just stop sounds; we want
|
||||
* music to keep playing while we're between screens. Throw a few SDL_Sleep(0)s
|
||||
* in strategic places?
|
||||
*/
|
||||
|
||||
#include "../../RageTimer.h"
|
||||
#include "../../RageLog.h"
|
||||
#include "../../RageSound.h"
|
||||
#include "../../RageUtil.h"
|
||||
#include "../../tls.h"
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
/* samples */
|
||||
const int channels = 2;
|
||||
const int samplesize = channels*2; /* 16-bit */
|
||||
const int samplerate = 44100;
|
||||
const int buffersize_frames = 2048; /* in frames */
|
||||
const int buffersize = buffersize_frames * samplesize; /* in bytes */
|
||||
|
||||
int RageSound_DSound_Software::MixerThread_start(void *p)
|
||||
{
|
||||
((RageSound_DSound_Software *) p)->MixerThread();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RageSound_DSound_Software::MixerThread()
|
||||
{
|
||||
InitThreadData("Mixer thread");
|
||||
VDCHECKPOINT;
|
||||
|
||||
while(!shutdown) {
|
||||
Sleep(10);
|
||||
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
GetPCM();
|
||||
}
|
||||
}
|
||||
|
||||
void RageSound_DSound_Software::GetPCM()
|
||||
{
|
||||
DWORD cursor, junk;
|
||||
|
||||
HRESULT result;
|
||||
|
||||
result = str_ds->GetCurrentPosition(&cursor, &junk);
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
str_ds->Restore();
|
||||
result = str_ds->GetCurrentPosition(&cursor, &junk);
|
||||
}
|
||||
if ( result != DS_OK ) {
|
||||
LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
|
||||
return;
|
||||
}
|
||||
|
||||
/* The DSound buffer is equal to two of our buffers. Round cursor
|
||||
* down to our buffer size. */
|
||||
cursor = (cursor / buffersize) * buffersize;
|
||||
|
||||
/* Cursor points to the buffer that's currently playing. We want to
|
||||
* fill the buffer that *isn't* playing. */
|
||||
cursor += buffersize;
|
||||
cursor %= buffersize*2;
|
||||
|
||||
/* If it hasn't changed, we have nothing to do yet. */
|
||||
if(int(cursor) == last_cursor_filled)
|
||||
return;
|
||||
last_cursor_filled = cursor;
|
||||
|
||||
/* Increment last_cursor_pos to point at where the data we're about to
|
||||
* ask for will actually be played. */
|
||||
last_cursor_pos += buffersize_frames;
|
||||
|
||||
/* Lock the audio buffer. */
|
||||
DWORD len;
|
||||
char *locked_buf = NULL;
|
||||
result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
str_ds->Restore();
|
||||
result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
|
||||
}
|
||||
if ( result != DS_OK ) {
|
||||
LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
|
||||
return;
|
||||
}
|
||||
|
||||
/* Silence the buffer. */
|
||||
memset(locked_buf, 0, len);
|
||||
|
||||
/* Create a 32-bit buffer to mix sounds. */
|
||||
static Sint32 *mixbuf = NULL;
|
||||
static Sint16 *buf = NULL;
|
||||
int bufsize = buffersize_frames * channels;
|
||||
if(!buf)
|
||||
{
|
||||
buf = new Sint16[bufsize];
|
||||
mixbuf = new Sint32[bufsize];
|
||||
}
|
||||
memset(buf, 0, bufsize*sizeof(Uint16));
|
||||
memset(mixbuf, 0, bufsize*sizeof(Uint32));
|
||||
|
||||
for(unsigned i = 0; i < sounds.size(); ++i)
|
||||
{
|
||||
if(sounds[i]->stopping)
|
||||
{
|
||||
if(sounds[i]->flush_bufs)
|
||||
sounds[i]->flush_bufs--;
|
||||
} else {
|
||||
/* Call the callback. */
|
||||
unsigned got = sounds[i]->snd->GetPCM((char *) buf, len, last_cursor_pos);
|
||||
|
||||
SOUNDMAN->MixAudio(
|
||||
(Uint8 *) locked_buf, (Uint8 *) buf, got, SDL_MIX_MAXVOLUME/2);
|
||||
|
||||
if(got < len)
|
||||
{
|
||||
/* This sound is finishing. */
|
||||
sounds[i]->stopping = true;
|
||||
sounds[i]->flush_bufs = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
str_ds->Unlock(locked_buf, len, NULL, 0);
|
||||
}
|
||||
|
||||
|
||||
void RageSound_DSound_Software::StartMixing(RageSound *snd)
|
||||
{
|
||||
sound *s = new sound;
|
||||
s->snd = snd;
|
||||
|
||||
SDL_LockAudio();
|
||||
sounds.push_back(s);
|
||||
SDL_UnlockAudio();
|
||||
}
|
||||
|
||||
void RageSound_DSound_Software::Update(float delta)
|
||||
{
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
/* SoundStopped might erase sounds out from under us, so make a copy
|
||||
* of the sound list. */
|
||||
vector<sound *> snds = sounds;
|
||||
for(unsigned i = 0; i < snds.size(); ++i)
|
||||
{
|
||||
if(sounds[i]->stopping && !sounds[i]->flush_bufs)
|
||||
{
|
||||
/* This sound is done. */
|
||||
snds[i]->snd->SoundStopped();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RageSound_DSound_Software::StopMixing(RageSound *snd)
|
||||
{
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
/* Find the sound. */
|
||||
unsigned i;
|
||||
for(i = 0; i < sounds.size(); ++i)
|
||||
if(sounds[i]->snd == snd) break;
|
||||
if(i == sounds.size())
|
||||
{
|
||||
LOG->Trace("not stopping a sound because it's not playing");
|
||||
return;
|
||||
}
|
||||
|
||||
delete sounds[i];
|
||||
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
|
||||
|
||||
if(sounds.empty())
|
||||
{
|
||||
/* Nothing is playing. Reset the sample count; this is just to
|
||||
* prevent eventual overflow. */
|
||||
last_cursor_pos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int RageSound_DSound_Software::GetPosition(const RageSound *snd) const
|
||||
{
|
||||
LockMutex L(SOUNDMAN->lock);
|
||||
|
||||
DWORD cursor, junk;
|
||||
str_ds->GetCurrentPosition(&cursor, &junk);
|
||||
int last_fill = last_cursor_filled;
|
||||
|
||||
if(last_fill == 0)
|
||||
{
|
||||
/* Unwrap. */
|
||||
if(int(cursor) < last_fill + buffersize)
|
||||
cursor += buffersize*2;
|
||||
last_fill += buffersize*2;
|
||||
}
|
||||
|
||||
int ret = (int(cursor) - last_fill)/samplesize + /* bytes -> samples */
|
||||
last_cursor_pos;
|
||||
|
||||
/* Failsafe: never return a value smaller than we've already returned.
|
||||
* This can happen once in a while in underrun conditions. */
|
||||
ret = max(LastPosition, ret);
|
||||
LastPosition = ret;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
RageSound_DSound_Software::RageSound_DSound_Software()
|
||||
{
|
||||
shutdown = false;
|
||||
last_cursor_pos = last_cursor_filled = 0;
|
||||
LastPosition = -1;
|
||||
|
||||
/* Fire up DSound. */
|
||||
int hr;
|
||||
if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
|
||||
throw RageException(hr_ssprintf(hr, "DirectSoundCreate8"));
|
||||
|
||||
/* Try to set primary mixing privileges */
|
||||
hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
|
||||
|
||||
/* Create a DirectSound stream, but don't force it into hardware. */
|
||||
str_ds = CreateBuf(ds8, channels, samplerate, 16, buffersize*2, false);
|
||||
|
||||
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
|
||||
|
||||
hr = str_ds->Play(0, 0, DSBPLAY_LOOPING);
|
||||
}
|
||||
|
||||
RageSound_DSound_Software::~RageSound_DSound_Software()
|
||||
{
|
||||
/* Signal the mixing thread to quit. */
|
||||
shutdown = true;
|
||||
LOG->Trace("Shutting down mixer thread ...");
|
||||
SDL_WaitThread(MixerThreadPtr, NULL);
|
||||
LOG->Trace("Mixer thread shut down.");
|
||||
|
||||
str_ds->Release();
|
||||
ds8->Release();
|
||||
}
|
||||
|
||||
float RageSound_DSound_Software::GetPlayLatency() const
|
||||
{
|
||||
return (1.0f / samplerate) * buffersize_frames;
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard
|
||||
*/
|
||||
@@ -0,0 +1,59 @@
|
||||
#ifndef RAGE_SOUND_DSOUND_SOFTWARE
|
||||
#define RAGE_SOUND_DSOUND_SOFTWARE
|
||||
|
||||
#include "RageSoundDriver.h"
|
||||
#include "SDL_Thread.h"
|
||||
|
||||
struct IDirectSound8;
|
||||
struct IDirectSoundBuffer8;
|
||||
|
||||
class RageSound_DSound_Software: public RageSoundDriver
|
||||
{
|
||||
struct sound {
|
||||
RageSound *snd;
|
||||
|
||||
bool stopping;
|
||||
|
||||
int flush_bufs; /* state == STOPPING only */
|
||||
|
||||
sound() { snd = NULL; stopping=false; }
|
||||
};
|
||||
|
||||
void GetPCM();
|
||||
|
||||
bool shutdown;
|
||||
|
||||
int last_cursor_filled, last_cursor_pos;
|
||||
|
||||
void Update(float delta);
|
||||
|
||||
IDirectSound8 *ds8;
|
||||
IDirectSoundBuffer8 *str_ds;
|
||||
|
||||
static int MixerThread_start(void *p);
|
||||
void MixerThread();
|
||||
SDL_Thread *MixerThreadPtr;
|
||||
|
||||
/* List of currently playing sounds: */
|
||||
vector<sound *> sounds;
|
||||
|
||||
mutable int LastPosition;
|
||||
|
||||
/* virtuals: */
|
||||
void StartMixing(RageSound *snd); /* used by RageSound */
|
||||
void StopMixing(RageSound *snd); /* used by RageSound */
|
||||
int GetPosition(const RageSound *snd) const;
|
||||
float GetPlayLatency() const;
|
||||
|
||||
public:
|
||||
RageSound_DSound_Software();
|
||||
~RageSound_DSound_Software();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard
|
||||
*/
|
||||
@@ -3,7 +3,10 @@
|
||||
*/
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../RageLog.h"
|
||||
#include "../RageUtil.h"
|
||||
|
||||
#include "../PrefsManager.h"
|
||||
#include "arch.h"
|
||||
|
||||
/* Load default drivers. */
|
||||
@@ -16,6 +19,32 @@
|
||||
|
||||
LoadingWindow *MakeLoadingWindow() { return new ARCH_LOADING_WINDOW; }
|
||||
|
||||
/* Err, this is ugly--breaks arch encapsulation. Hmm. */
|
||||
RageSoundDriver *MakeRageSoundDriver(CString drivers)
|
||||
{
|
||||
CStringArray DriversToTry;
|
||||
split(drivers, ",", DriversToTry, true);
|
||||
|
||||
for(unsigned i = 0; i < DriversToTry.size(); ++i)
|
||||
{
|
||||
try {
|
||||
LOG->Trace("Initializing driver: %s", DriversToTry[i].GetString());
|
||||
|
||||
#if defined(WIN32)
|
||||
if(DriversToTry[i] == "DirectSound") return new RageSound_DSound;
|
||||
if(DriversToTry[i] == "DirectSound-sw") return new RageSound_DSound_Software;
|
||||
#endif
|
||||
|
||||
LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].GetString());
|
||||
}
|
||||
catch(const char *e) {
|
||||
LOG->Trace("Couldn't load driver %s: %s", DriversToTry[i].GetString(), e);
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
|
||||
@@ -3,8 +3,15 @@
|
||||
|
||||
/* Include this file if you need to create an instance of a driver object. */
|
||||
class LoadingWindow;
|
||||
class RageSoundDriver;
|
||||
|
||||
LoadingWindow *MakeLoadingWindow();
|
||||
RageSoundDriver *MakeRageSoundDriver(CString drivers);
|
||||
|
||||
/* Define the default list of sound drivers for each arch. */
|
||||
#if defined(WIN32)
|
||||
#define DEFAULT_SOUND_DRIVER_LIST "DirectSound,DirectSound-sw"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
/* Load drivers for Win32. */
|
||||
#include "LoadingWindow/LoadingWindow_Win32.h"
|
||||
|
||||
#include "Sound/RageSoundDriver_DSound.h"
|
||||
#include "Sound/RageSoundDriver_DSound_Software.h"
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
/* Load default fallback drivers; some of these may be overridden by arch-specific drivers. */
|
||||
#include "LoadingWindow/LoadingWindow_SDL.h"
|
||||
|
||||
/* no default sound driver */
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
#ifndef ARCH_INTERNAL
|
||||
#define ARCH_INTERNAL 1
|
||||
|
||||
#include <map>
|
||||
|
||||
template <class Driver>
|
||||
class DriverList
|
||||
{
|
||||
public:
|
||||
typedef Driver *(*Generator)();
|
||||
static void AddDriver(int priority, Generator gen)
|
||||
{
|
||||
drivers.insert(pair<int, Generator>(priority, gen));
|
||||
}
|
||||
|
||||
static Driver *Generate()
|
||||
{
|
||||
Driver *ret = NULL;
|
||||
|
||||
for(multimap<int, Generator>::iterator i = drivers.begin();
|
||||
i != drivers.end(); ++i)
|
||||
{
|
||||
try {
|
||||
ret = i->second();
|
||||
} catch(RageException e) {
|
||||
/* XXX */
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static multimap<int, Generator> drivers;
|
||||
};
|
||||
|
||||
template <class Driver, class Type>
|
||||
class DriverEntry
|
||||
{
|
||||
public:
|
||||
static Driver *Generate() { return new Type; }
|
||||
|
||||
DriverEntry()
|
||||
{
|
||||
DriverList<RageSoundDriver>::AddDriver(1,
|
||||
DriverEntry<Driver,Type>::Generate);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user