add new sound code

This commit is contained in:
Glenn Maynard
2002-12-13 08:33:25 +00:00
parent 2d3f6381f5
commit 3cbb03e273
12 changed files with 944 additions and 0 deletions
@@ -0,0 +1,52 @@
#include "../../stdafx.h"
#include "DSoundHelpers.h"
/* Stuff shared between the two DirectSound drivers. */
static IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8, WAVEFORMATEX *wavefmt, Uint32 buffersize, bool Hardware)
{
/* Try to create the secondary buffer */
DSBUFFERDESC format;
memset(&format, 0, sizeof(format));
format.dwSize = sizeof(format);
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
if(Hardware)
format.dwFlags |= DSBCAPS_LOCHARDWARE;
format.dwBufferBytes = buffersize;
format.dwReserved = 0;
format.lpwfxFormat = wavefmt;
IDirectSoundBuffer *sndbuf_buf;
HRESULT hr = ds8->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
if (FAILED(hr))
throw "CreateSoundBuffer failed";
IDirectSoundBuffer8 *buf;
sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*) &buf);
return buf;
}
IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8,
int channels, int samplerate, int bits,
Uint32 buffersize, bool Hardware)
{
WAVEFORMATEX waveformat;
memset(&waveformat, 0, sizeof(waveformat));
waveformat.cbSize = sizeof(waveformat);
waveformat.wFormatTag = WAVE_FORMAT_PCM;
int bytes = bits/8;
waveformat.wBitsPerSample = WORD(bits);
waveformat.nChannels = WORD(channels);
waveformat.nSamplesPerSec = DWORD(samplerate);
waveformat.nBlockAlign = WORD(bytes*channels);
waveformat.nAvgBytesPerSec = samplerate * bytes*channels;
return CreateBuf(ds8, &waveformat, buffersize, Hardware);
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
+20
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@@ -0,0 +1,20 @@
#ifndef DSOUND_HELPERS
#define DSOUND_HELPERS 1
#define DIRECTSOUND_VERSION 0x0800
#include <mmsystem.h>
#include <dsound.h>
#include "SDL.h"
/* Create a DS buffer of the given format. */
IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8,
int channels, int samplerate, int bits,
Uint32 buffersize, bool Hardware);
#endif
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
@@ -0,0 +1,47 @@
#ifndef RAGE_SOUND_DRIVER
#define RAGE_SOUND_DRIVER
class RageSoundDriver
{
friend class RageSound;
protected:
friend class RageSoundManager;
/* A RageSound calls this to request to be played.
* XXX: define what we should do when it can't be played (eg. out of
* channels) */
virtual void StartMixing(RageSound *snd) = 0;
/* A RageSound calls this to request it not be played. When this function
* returns, snd is no longer valid; ensure no running threads are still
* accessing it before returning. This must handle gracefully the case where
* snd was not actually being played, though it may print a warning. */
virtual void StopMixing(RageSound *snd) = 0;
/* Get the current position of a given buffer, in the same units and time base
* as passed to RageSound::GetPCM. */
virtual int GetPosition(const RageSound *snd) const = 0;
/* When a sound is finished playing (GetPCM returns less than requested) and
* the sound has been completely flushed (so GetPosition is no longer meaningful),
* call RageSound::SoundStopped(). Do *not* call this when StopMixing is
* called. */
/* Optional, if needed: */
virtual void Update(float delta) { }
/* Sound startup latency--delay between Play() being called and actually
* hearing it. (This isn't necessarily the same as the buffer latency.) */
virtual float GetPlayLatency() const { return 0.0f; }
public:
virtual ~RageSoundDriver() { }
};
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
#endif
@@ -0,0 +1,346 @@
/* D3D implementation that uses multiple streams.
*
* Each sound gets its own stream, which allows for very little startup
* latency for each sound and lower CPU usage. */
#include "../../stdafx.h"
#include "RageSoundDriver_DSound.h"
#include "DSoundHelpers.h"
#include "../../RageSoundManager.h"
#include "../../RageException.h"
#include "../../RageUtil.h"
#include "../../RageSound.h"
#include "../../RageLog.h"
#include "../../tls.h"
#include "SDL.h"
#include "../../RageTimer.h"
RageSoundManager *SOUNDMAN = NULL;
#pragma comment(lib, "dsound.lib")
#pragma comment(lib, "dxguid.lib")
const int channels = 2;
const int samplesize = 2 * channels; /* 16-bit */
const int samplerate = 44100;
const int buffersize_frames = 4096; /* in frames */
const int buffersize = buffersize_frames * samplesize; /* in bytes */
int RageSound_DSound::MixerThread_start(void *p)
{
((RageSound_DSound *) p)->MixerThread();
return 0;
}
void RageSound_DSound::MixerThread()
{
InitThreadData("Mixer thread");
VDCHECKPOINT;
while(!shutdown) {
Sleep(10);
LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < stream_pool.size(); ++i)
{
if(stream_pool[i]->state == stream_pool[i]->INACTIVE)
continue; /* inactive */
stream_pool[i]->GetPCM(false);
}
}
}
void RageSound_DSound::Update(float delta)
{
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<stream *> str = stream_pool;
LockMutex L(SOUNDMAN->lock);
for(unsigned i = 0; i < str.size(); ++i)
{
if(str[i]->state != str[i]->STOPPING)
continue;
if(str[i]->flush_bufs)
continue; /* stopping but still flushing */
/* The sound has stopped and flushed all of its buffers. */
if(str[i]->snd != NULL)
str[i]->snd->SoundStopped();
str[i]->snd = NULL;
str[i]->str_ds->Stop();
str[i]->str_ds->SetCurrentPosition(0);
str[i]->LastPosition = -1;
str[i]->state = str[i]->INACTIVE;
}
}
/* If init is true, we're filling the buffer while it's stopped, so put
* data in the current buffer (where the play cursor is); otherwise put
* it in the opposite buffer. */
void RageSound_DSound::stream::GetPCM(bool init)
{
DWORD cursor, junk;
HRESULT result;
if(init) {
cursor = 0;
last_cursor_pos = 0;
} else {
result = str_ds->GetCurrentPosition(&cursor, &junk);
int playcursor = cursor;
if ( result == DSERR_BUFFERLOST ) {
str_ds->Restore();
result = str_ds->GetCurrentPosition(&cursor, &junk);
}
if ( result != DS_OK ) {
LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
return;
}
/* The DSound buffer is equal to two of our buffers. Round cursor
* down to our buffer size. */
cursor = (cursor / buffersize) * buffersize;
/* Cursor points to the buffer that's currently playing. We want to
* fill the buffer that *isn't* playing. */
cursor += buffersize;
cursor %= buffersize*2;
/* If it hasn't changed, we have nothing to do yet. */
if(int(cursor) == last_cursor_filled)
return;
/* Increment last_cursor_pos to point at where the data we're about to
* ask for will actually be played. */
last_cursor_pos += buffersize_frames;
}
last_cursor_filled = cursor;
if(state == STOPPING)
{
if(!flush_bufs)
return; /* sound is finished and will be cleaned up in the main thread */
flush_bufs--;
}
/* Lock the audio buffer. */
DWORD len;
char *locked_buf = NULL;
result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
if ( result == DSERR_BUFFERLOST ) {
str_ds->Restore();
result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
}
if ( result != DS_OK ) {
LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
return;
}
/* It might be INACTIVE, when we're prebuffering. We just don't want to
* fill anything in STOPPING; in that case, we just clear the audio buffer. */
if(state != STOPPING)
CallAudioCallback(locked_buf, len, last_cursor_pos, this);
else
/* Silence the buffer. */
memset(locked_buf, 0, len);
str_ds->Unlock(locked_buf, len, NULL, 0);
}
void RageSound_DSound::stream::CallAudioCallback(
char *buf, unsigned long bytes,
int outTime, stream *str )
{
unsigned got = str->snd->GetPCM(buf, bytes, outTime);
if(got < bytes) {
/* Fill the remainder of the buffer with silence. */
memset(buf+got, 0, bytes-got);
/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
* buffers have been flushed. */
str->state = str->STOPPING;
/* Flush two buffers worth of data. */
str->flush_bufs = 2;
}
}
RageSound_DSound::stream::~stream()
{
}
RageSound_DSound::RageSound_DSound()
{
shutdown = false;
/* Fire up DSound. */
int hr;
if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
throw RageException(hr_ssprintf(hr, "DirectSoundCreate8"));
/* Try to set primary mixing privileges */
hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
/* Create a bunch of streams and put them into the stream pool. */
for(int i = 0; i < 32; ++i) {
IDirectSoundBuffer8 *newbuf;
try {
newbuf = CreateBuf(ds8, channels, samplerate, 16, buffersize*2, true);
} catch(const char *e) {
/* If we didn't get at least 8, fail. */
if(i >= 8) break; /* OK */
/* Clean up; the dtor won't be called. */
for(int n = 0; n < i; ++n)
delete stream_pool[n];
ds8->Release();
if(i)
{
/* We created at least one hardware buffer. */
LOG->Trace("Could only create %i buffers; need at least 8 (failed with %s). DirectSound driver can't be used.", i, e);
throw "Driver unusable (not enough hardware buffers)";
}
throw "Driver unusable (no hardware buffers)";
}
stream *s = new stream;
s->str_ds = newbuf;
stream_pool.push_back(s);
}
LOG->Trace("Got %i hardware buffers", stream_pool.size());
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
}
RageSound_DSound::~RageSound_DSound()
{
/* Signal the mixing thread to quit. */
shutdown = true;
SDL_WaitThread(MixerThreadPtr, NULL);
ds8->Release();
for(unsigned i = 0; i < stream_pool.size(); ++i)
delete stream_pool[i];
}
void RageSound_DSound::StartMixing(RageSound *snd)
{
/* Find an unused buffer. */
unsigned i;
for(i = 0; i < stream_pool.size(); ++i) {
if(stream_pool[i]->state == stream_pool[i]->INACTIVE)
break;
}
if(i == stream_pool.size()) {
/* We don't have a free sound buffer. XXX fake it */
ASSERT(0);
}
/* Give the stream to the playing sound and remove it from the pool. */
stream_pool[i]->snd = snd;
/* Pre-buffer the stream. */
/* There are two buffers of data; fill them both ahead of time so the
* sound can start almost immediately. */
stream_pool[i]->GetPCM(true); /* first call = true */
stream_pool[i]->GetPCM(false);
HRESULT hr = stream_pool[i]->str_ds->Play(0, 0, DSBPLAY_LOOPING);
if ( hr != DS_OK ) {
return;
}
/* Normally, at this point we should still be INACTIVE, in which case,
* tell the mixer thread to start mixing this channel. However, if it's
* been changed to STOPPING, then we actually finished the whole file
* in the prebuffering GetPCM calls above, so leave it alone and let it
* finish on its own. */
if(stream_pool[i]->state == stream_pool[i]->INACTIVE)
stream_pool[i]->state = stream_pool[i]->PLAYING;
LOG->Trace("new sound assigned to channel %i", i);
}
/* Called by a RageSound; asks us to stop mixing them. When this
* call completes, snd->GetPCM (which runs in a separate thread) will
* not be running and will not be called unless StartMixing is called
* again. */
void RageSound_DSound::StopMixing(RageSound *snd)
{
ASSERT(snd != NULL);
LockMutex L(SOUNDMAN->lock);
unsigned i;
for(i = 0; i < stream_pool.size(); ++i)
if(stream_pool[i]->snd == snd) break;
if(i == stream_pool.size()) {
LOG->Trace("not stopping a sound because it's not playing");
return;
}
/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
* buffers have been flushed. */
stream_pool[i]->state = stream_pool[i]->STOPPING;
/* Flush two buffers worth of data. */
stream_pool[i]->flush_bufs = 2;
/* This function is called externally (by RageSound) to stop immediately.
* We need to prevent SoundStopped from being called; it should only be
* called when we stop implicitely at the end of a sound. Set snd to NULL. */
stream_pool[i]->snd = NULL;
}
int RageSound_DSound::GetPosition(const RageSound *snd) const
{
LockMutex L(SOUNDMAN->lock);
unsigned i;
for(i = 0; i < stream_pool.size(); ++i)
if(stream_pool[i]->snd == snd) break;
if(i == stream_pool.size())
throw RageException("GetPosition: Sound %s is not being played", snd->GetLoadedFilePath());
ASSERT(i != stream_pool.size());
DWORD cursor, junk;
stream_pool[i]->str_ds->GetCurrentPosition(&cursor, &junk);
int last_fill = stream_pool[i]->last_cursor_filled;
if(last_fill == 0)
{
if(int(cursor) < last_fill + buffersize)
cursor += buffersize*2;
last_fill += buffersize*2;
}
int last_pos = stream_pool[i]->last_cursor_pos;
int ret = (int(cursor) - last_fill)/samplesize + /* bytes -> samples */
last_pos;
/* Failsafe: never return a value smaller than we've already returned.
* This can happen once in a while in underrun conditions. */
ret = max(stream_pool[i]->LastPosition, ret);
stream_pool[i]->LastPosition = ret;
return ret;
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
@@ -0,0 +1,72 @@
#ifndef RAGE_SOUND_DSOUND
#define RAGE_SOUND_DSOUND
#include "RageSoundDriver.h"
#include "SDL_Thread.h"
struct IDirectSound8;
struct IDirectSoundBuffer8;
class RageSound_DSound: public RageSoundDriver
{
struct stream {
/* Actual audio stream: */
IDirectSoundBuffer8 *str_ds;
/* Sound object that's playing on this stream, or NULL if this
* channel is available: */
RageSound *snd;
enum {
INACTIVE,
PLAYING,
STOPPING
} state;
int flush_bufs; /* state == STOPPING only */
/* Position in the DS buffer that we filled last; always
* either 0 or halfway through the buffer: */
int last_cursor_filled;
/* Position, in samples, of the last buffer filled: */
int last_cursor_pos;
/* Last time returned for this stream; used to make sure
* we never go backwards. */
mutable int LastPosition;
void GetPCM(bool init);
stream() { str_ds = NULL; snd = NULL; state=INACTIVE; LastPosition = -1; }
~stream();
void CallAudioCallback(char *buf, unsigned long frames, int outTime, stream *str );
};
friend struct stream;
/* Pool of available streams. */
vector<stream *> stream_pool;
IDirectSound8 *ds8;
bool shutdown; /* tells the MixerThread to shut down */
static int MixerThread_start(void *p);
void MixerThread();
SDL_Thread *MixerThreadPtr;
/* virtuals: */
void StartMixing(RageSound *snd); /* used by RageSound */
void StopMixing(RageSound *snd); /* used by RageSound */
int GetPosition(const RageSound *snd) const;
void Update(float delta);
public:
RageSound_DSound();
~RageSound_DSound();
};
#endif
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
@@ -0,0 +1,258 @@
#include "../../stdafx.h"
#include "RageSoundDriver_DSound_Software.h"
#include "DSoundHelpers.h"
/* Known problems:
*
* Skips between screen changes in the software mixer. This is because we use
* a smaller buffer. The hardware mixer uses a larger buffer, so the CPU used
* loading the new screen isn't a problem. We can't just stop sounds; we want
* music to keep playing while we're between screens. Throw a few SDL_Sleep(0)s
* in strategic places?
*/
#include "../../RageTimer.h"
#include "../../RageLog.h"
#include "../../RageSound.h"
#include "../../RageUtil.h"
#include "../../tls.h"
#include "SDL.h"
/* samples */
const int channels = 2;
const int samplesize = channels*2; /* 16-bit */
const int samplerate = 44100;
const int buffersize_frames = 2048; /* in frames */
const int buffersize = buffersize_frames * samplesize; /* in bytes */
int RageSound_DSound_Software::MixerThread_start(void *p)
{
((RageSound_DSound_Software *) p)->MixerThread();
return 0;
}
void RageSound_DSound_Software::MixerThread()
{
InitThreadData("Mixer thread");
VDCHECKPOINT;
while(!shutdown) {
Sleep(10);
LockMutex L(SOUNDMAN->lock);
GetPCM();
}
}
void RageSound_DSound_Software::GetPCM()
{
DWORD cursor, junk;
HRESULT result;
result = str_ds->GetCurrentPosition(&cursor, &junk);
if ( result == DSERR_BUFFERLOST ) {
str_ds->Restore();
result = str_ds->GetCurrentPosition(&cursor, &junk);
}
if ( result != DS_OK ) {
LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
return;
}
/* The DSound buffer is equal to two of our buffers. Round cursor
* down to our buffer size. */
cursor = (cursor / buffersize) * buffersize;
/* Cursor points to the buffer that's currently playing. We want to
* fill the buffer that *isn't* playing. */
cursor += buffersize;
cursor %= buffersize*2;
/* If it hasn't changed, we have nothing to do yet. */
if(int(cursor) == last_cursor_filled)
return;
last_cursor_filled = cursor;
/* Increment last_cursor_pos to point at where the data we're about to
* ask for will actually be played. */
last_cursor_pos += buffersize_frames;
/* Lock the audio buffer. */
DWORD len;
char *locked_buf = NULL;
result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
if ( result == DSERR_BUFFERLOST ) {
str_ds->Restore();
result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
}
if ( result != DS_OK ) {
LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
return;
}
/* Silence the buffer. */
memset(locked_buf, 0, len);
/* Create a 32-bit buffer to mix sounds. */
static Sint32 *mixbuf = NULL;
static Sint16 *buf = NULL;
int bufsize = buffersize_frames * channels;
if(!buf)
{
buf = new Sint16[bufsize];
mixbuf = new Sint32[bufsize];
}
memset(buf, 0, bufsize*sizeof(Uint16));
memset(mixbuf, 0, bufsize*sizeof(Uint32));
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
{
if(sounds[i]->flush_bufs)
sounds[i]->flush_bufs--;
} else {
/* Call the callback. */
unsigned got = sounds[i]->snd->GetPCM((char *) buf, len, last_cursor_pos);
SOUNDMAN->MixAudio(
(Uint8 *) locked_buf, (Uint8 *) buf, got, SDL_MIX_MAXVOLUME/2);
if(got < len)
{
/* This sound is finishing. */
sounds[i]->stopping = true;
sounds[i]->flush_bufs = 2;
}
}
}
str_ds->Unlock(locked_buf, len, NULL, 0);
}
void RageSound_DSound_Software::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
SDL_LockAudio();
sounds.push_back(s);
SDL_UnlockAudio();
}
void RageSound_DSound_Software::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(sounds[i]->stopping && !sounds[i]->flush_bufs)
{
/* This sound is done. */
snds[i]->snd->SoundStopped();
}
}
}
void RageSound_DSound_Software::StopMixing(RageSound *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
if(sounds.empty())
{
/* Nothing is playing. Reset the sample count; this is just to
* prevent eventual overflow. */
last_cursor_pos = 0;
}
}
int RageSound_DSound_Software::GetPosition(const RageSound *snd) const
{
LockMutex L(SOUNDMAN->lock);
DWORD cursor, junk;
str_ds->GetCurrentPosition(&cursor, &junk);
int last_fill = last_cursor_filled;
if(last_fill == 0)
{
/* Unwrap. */
if(int(cursor) < last_fill + buffersize)
cursor += buffersize*2;
last_fill += buffersize*2;
}
int ret = (int(cursor) - last_fill)/samplesize + /* bytes -> samples */
last_cursor_pos;
/* Failsafe: never return a value smaller than we've already returned.
* This can happen once in a while in underrun conditions. */
ret = max(LastPosition, ret);
LastPosition = ret;
return ret;
}
RageSound_DSound_Software::RageSound_DSound_Software()
{
shutdown = false;
last_cursor_pos = last_cursor_filled = 0;
LastPosition = -1;
/* Fire up DSound. */
int hr;
if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
throw RageException(hr_ssprintf(hr, "DirectSoundCreate8"));
/* Try to set primary mixing privileges */
hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
/* Create a DirectSound stream, but don't force it into hardware. */
str_ds = CreateBuf(ds8, channels, samplerate, 16, buffersize*2, false);
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
hr = str_ds->Play(0, 0, DSBPLAY_LOOPING);
}
RageSound_DSound_Software::~RageSound_DSound_Software()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
SDL_WaitThread(MixerThreadPtr, NULL);
LOG->Trace("Mixer thread shut down.");
str_ds->Release();
ds8->Release();
}
float RageSound_DSound_Software::GetPlayLatency() const
{
return (1.0f / samplerate) * buffersize_frames;
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
@@ -0,0 +1,59 @@
#ifndef RAGE_SOUND_DSOUND_SOFTWARE
#define RAGE_SOUND_DSOUND_SOFTWARE
#include "RageSoundDriver.h"
#include "SDL_Thread.h"
struct IDirectSound8;
struct IDirectSoundBuffer8;
class RageSound_DSound_Software: public RageSoundDriver
{
struct sound {
RageSound *snd;
bool stopping;
int flush_bufs; /* state == STOPPING only */
sound() { snd = NULL; stopping=false; }
};
void GetPCM();
bool shutdown;
int last_cursor_filled, last_cursor_pos;
void Update(float delta);
IDirectSound8 *ds8;
IDirectSoundBuffer8 *str_ds;
static int MixerThread_start(void *p);
void MixerThread();
SDL_Thread *MixerThreadPtr;
/* List of currently playing sounds: */
vector<sound *> sounds;
mutable int LastPosition;
/* virtuals: */
void StartMixing(RageSound *snd); /* used by RageSound */
void StopMixing(RageSound *snd); /* used by RageSound */
int GetPosition(const RageSound *snd) const;
float GetPlayLatency() const;
public:
RageSound_DSound_Software();
~RageSound_DSound_Software();
};
#endif
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
+29
View File
@@ -3,7 +3,10 @@
*/
#include "../stdafx.h"
#include "../RageLog.h"
#include "../RageUtil.h"
#include "../PrefsManager.h"
#include "arch.h"
/* Load default drivers. */
@@ -16,6 +19,32 @@
LoadingWindow *MakeLoadingWindow() { return new ARCH_LOADING_WINDOW; }
/* Err, this is ugly--breaks arch encapsulation. Hmm. */
RageSoundDriver *MakeRageSoundDriver(CString drivers)
{
CStringArray DriversToTry;
split(drivers, ",", DriversToTry, true);
for(unsigned i = 0; i < DriversToTry.size(); ++i)
{
try {
LOG->Trace("Initializing driver: %s", DriversToTry[i].GetString());
#if defined(WIN32)
if(DriversToTry[i] == "DirectSound") return new RageSound_DSound;
if(DriversToTry[i] == "DirectSound-sw") return new RageSound_DSound_Software;
#endif
LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].GetString());
}
catch(const char *e) {
LOG->Trace("Couldn't load driver %s: %s", DriversToTry[i].GetString(), e);
}
}
return NULL;
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
+7
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@@ -3,8 +3,15 @@
/* Include this file if you need to create an instance of a driver object. */
class LoadingWindow;
class RageSoundDriver;
LoadingWindow *MakeLoadingWindow();
RageSoundDriver *MakeRageSoundDriver(CString drivers);
/* Define the default list of sound drivers for each arch. */
#if defined(WIN32)
#define DEFAULT_SOUND_DRIVER_LIST "DirectSound,DirectSound-sw"
#endif
#endif
+3
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@@ -4,6 +4,9 @@
/* Load drivers for Win32. */
#include "LoadingWindow/LoadingWindow_Win32.h"
#include "Sound/RageSoundDriver_DSound.h"
#include "Sound/RageSoundDriver_DSound_Software.h"
#endif
/*
+2
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@@ -7,6 +7,8 @@
/* Load default fallback drivers; some of these may be overridden by arch-specific drivers. */
#include "LoadingWindow/LoadingWindow_SDL.h"
/* no default sound driver */
#endif
/*
+49
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@@ -0,0 +1,49 @@
#ifndef ARCH_INTERNAL
#define ARCH_INTERNAL 1
#include <map>
template <class Driver>
class DriverList
{
public:
typedef Driver *(*Generator)();
static void AddDriver(int priority, Generator gen)
{
drivers.insert(pair<int, Generator>(priority, gen));
}
static Driver *Generate()
{
Driver *ret = NULL;
for(multimap<int, Generator>::iterator i = drivers.begin();
i != drivers.end(); ++i)
{
try {
ret = i->second();
} catch(RageException e) {
/* XXX */
}
}
return ret;
}
static multimap<int, Generator> drivers;
};
template <class Driver, class Type>
class DriverEntry
{
public:
static Driver *Generate() { return new Type; }
DriverEntry()
{
DriverList<RageSoundDriver>::AddDriver(1,
DriverEntry<Driver,Type>::Generate);
}
};
#endif