don't queue input while dialog boxes have focus
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@@ -4,6 +4,7 @@
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#include "global.h"
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#include "global.h"
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#include "InputHandler_DirectInput.h"
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#include "InputHandler_DirectInput.h"
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#include "StepMania.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "SDL_utils.h"
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#include "SDL_utils.h"
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@@ -338,6 +339,11 @@ void InputHandler_DInput::UpdateBuffered(DIDevice &device, const RageTimer &tm)
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return;
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return;
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}
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}
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/* XXX: We should check GetConsoleWindow(), to allow input while the console window
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* is focused. */
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if( GetForegroundWindow() != g_hWndMain )
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return;
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for(int i = 0; i < (int) numevents; ++i)
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for(int i = 0; i < (int) numevents; ++i)
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{
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{
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for(unsigned j = 0; j < device.Inputs.size(); ++j)
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for(unsigned j = 0; j < device.Inputs.size(); ++j)
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