add front face culling
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@@ -205,7 +205,7 @@ void RageDisplay::DrawCircle( const RageSpriteVertex &p, float radius )
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void RageDisplay::SetDefaultRenderStates()
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{
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SetLighting( false );
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SetBackfaceCull( false );
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SetCullMode( CULL_NONE );
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SetZBuffer( false );
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SetAlphaTest( true );
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SetBlendMode( BLEND_NORMAL );
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