add front face culling
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@@ -151,7 +151,8 @@ void ActorFrame::DeleteAllChildren()
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void ActorFrame::HandleCommand( const ParsedCommand &command )
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{
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Actor::HandleCommand( command );
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// don't propograte to children
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// don't propograte most commands to children
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}
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void ActorFrame::GainingFocus( float fRate, bool bRewindMovie, bool bLoop )
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