GetDeviceSpecificInputString and DeviceInputToLocalizedString are
the same: "a string suitable for display", but just formatted slightly differently. Handle these the same way (so hopefully a way to merge them will become visible). This also fixes the RageInputDevice dependency on RageInput.
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@@ -7,8 +7,6 @@
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#include "RageInputDevice.h"
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#include "RageUtil.h"
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#include "EnumHelper.h"
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#include "LocalizedString.h"
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#include "RageInput.h"
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static map<DeviceButton,RString> g_mapNamesToString;
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static map<RString,DeviceButton> g_mapStringToNames;
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@@ -150,48 +148,6 @@ RString DeviceButtonToString( DeviceButton key )
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return "unknown";
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}
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static LocalizedString HOME ( "DeviceButton", "Home" );
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static LocalizedString END ( "DeviceButton", "End" );
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static LocalizedString UP ( "DeviceButton", "Up" );
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static LocalizedString DOWN ( "DeviceButton", "Down" );
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static LocalizedString SPACE ( "DeviceButton", "Space" );
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static LocalizedString SHIFT ( "DeviceButton", "Shift" );
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static LocalizedString CTRL ( "DeviceButton", "Ctrl" );
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static LocalizedString ALT ( "DeviceButton", "Alt" );
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static LocalizedString INSERT ( "DeviceButton", "Insert" );
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static LocalizedString DELETE ( "DeviceButton", "Delete" );
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static LocalizedString PGUP ( "DeviceButton", "PgUp" );
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static LocalizedString PGDN ( "DeviceButton", "PgDn" );
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static LocalizedString BACKSLASH ( "DeviceButton", "Backslash" );
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/* Return the name of the button, as it probably appears on the device itself, such as a keycap;
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* eg. "a". */
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RString DeviceInputToLocalizedString( DeviceInput di )
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{
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switch( di.button )
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{
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case KEY_HOME: return HOME.GetValue();
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case KEY_END: return END.GetValue();
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case KEY_UP: return UP.GetValue();
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case KEY_DOWN: return DOWN.GetValue();
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case KEY_SPACE: return SPACE.GetValue();
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case KEY_LSHIFT: case KEY_RSHIFT: return SHIFT.GetValue();
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case KEY_LCTRL: case KEY_RCTRL: return CTRL.GetValue();
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case KEY_LALT: case KEY_RALT: return ALT.GetValue();
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case KEY_INSERT: return INSERT.GetValue();
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case KEY_DEL: return DELETE.GetValue();
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case KEY_PGUP: return PGUP.GetValue();
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case KEY_PGDN: return PGDN.GetValue();
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case KEY_BACKSLASH: return BACKSLASH.GetValue();
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default:
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wchar_t c = INPUTMAN->DeviceInputToChar(di,false);
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if( c )
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return Capitalize( WStringToRString(wstring()+c) );
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return Capitalize( DeviceButtonToString(di.button) );
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}
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}
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DeviceButton StringToDeviceButton( const RString& s )
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{
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InitNames();
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