fix wrong lights flash on test screen
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@@ -18,6 +18,7 @@
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "GameInput.h" // for GameController
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#include "GameInput.h" // for GameController
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#include "InputMapper.h"
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#include "InputMapper.h"
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#include "GameDef.h"
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static const CString CabinetLightNames[NUM_CABINET_LIGHTS] = {
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static const CString CabinetLightNames[NUM_CABINET_LIGHTS] = {
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@@ -239,11 +240,13 @@ void LightsManager::Update( float fDeltaTime )
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{
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{
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int iSec = (int)RageTimer::GetTimeSinceStart();
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int iSec = (int)RageTimer::GetTimeSinceStart();
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int iNumGameButtonsToShow = GAMESTATE->GetCurrentGameDef()->GetNumGameplayButtons();
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FOREACH_GameController( gc )
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FOREACH_GameController( gc )
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{
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{
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FOREACH_GameButton( gb )
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FOREACH_GameButton( gb )
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{
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{
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bool bOn = (iSec%MAX_GAME_BUTTONS)==gb;
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bool bOn = gb==(iSec%iNumGameButtonsToShow);
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m_LightsState.m_bGameButtonLights[gc][gb] = bOn;
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m_LightsState.m_bGameButtonLights[gc][gb] = bOn;
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}
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}
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}
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}
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