From 3c5e4c6af8636ecc5d10884204dec05e1f62bd54 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 8 May 2004 06:19:14 +0000 Subject: [PATCH] simplify --- stepmania/src/ScreenSelectCourse.cpp | 9 +-------- stepmania/src/ScreenSelectMusic.cpp | 6 +++--- 2 files changed, 4 insertions(+), 11 deletions(-) diff --git a/stepmania/src/ScreenSelectCourse.cpp b/stepmania/src/ScreenSelectCourse.cpp index 486818d09d..ea351ca6be 100644 --- a/stepmania/src/ScreenSelectCourse.cpp +++ b/stepmania/src/ScreenSelectCourse.cpp @@ -292,14 +292,7 @@ void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM ) case SM_AllowOptionsMenuRepeat: m_bAllowOptionsMenuRepeat = true; break; - case SM_MenuTimer: - MenuStart(PLAYER_1); - break; - case SM_GoToPrevScreen: - SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); - break; case SM_GoToNextScreen: - // find out if the Next button is being held down on any of the pads bool bIsHoldingNext; bIsHoldingNext = false; @@ -316,7 +309,7 @@ void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM ) else SCREENMAN->SetNewScreen( "ScreenStage" ); - break; + return; case SM_SongChanged: AfterCourseChange(); break; diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index d12f1716c5..627276e853 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -979,14 +979,14 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM ) m_MusicWheel.StartRandom(); MenuStart(PLAYER_INVALID); } - break; + return; case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( PREV_SCREEN ); /* We may have stray SM_SongChanged messages from the music wheel. We can't * handle them anymore, since the title menu (and attract screens) reset * the game state, so just discard them. */ ClearMessageQueue(); - break; + return; case SM_BeginFadingOut: /* XXX: yuck. Later on, maybe this can be done in one BGA with lua ... */ if( m_bGoToOptions ) @@ -1005,7 +1005,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM ) SOUND->StopMusic(); SCREENMAN->SetNewScreen( NEXT_SCREEN ); } - break; + return; case SM_SongChanged: AfterMusicChange(); break;