From 3c11c86ea9a03c368367c821b6862b6a295f13d7 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 30 Oct 2005 20:58:42 +0000 Subject: [PATCH] themable "N/A", "Other" --- stepmania/src/SongUtil.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/stepmania/src/SongUtil.cpp b/stepmania/src/SongUtil.cpp index 496191c537..3bde53562d 100644 --- a/stepmania/src/SongUtil.cpp +++ b/stepmania/src/SongUtil.cpp @@ -11,7 +11,10 @@ #include "XmlFile.h" #include "Foreach.h" #include "UnlockManager.h" +#include "ThemeMetric.h" +static ThemeMetric SORT_NOT_AVAILABLE( "Sort", "NotAvailable" ); +static ThemeMetric SORT_OTHER ( "Sort", "Other" ); ///////////////////////////////////// // Sorting @@ -242,14 +245,14 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so else if( s[0] >= '0' && s[0] <= '9' ) return "0-9"; else if( s[0] < 'A' || s[0] > 'Z') - return "OTHER"; + return SORT_OTHER.GetValue(); else return s.Left(1); } case SORT_GENRE: if( !pSong->m_sGenre.empty() ) return pSong->m_sGenre; - return "N/A"; + return SORT_NOT_AVAILABLE.GetValue(); case SORT_BPM: { const int iBPMGroupSize = 20; @@ -279,28 +282,28 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_EASY); if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) ) return ssprintf("%02d", pSteps->GetMeter() ); - return "N/A"; + return SORT_NOT_AVAILABLE.GetValue(); } case SORT_MEDIUM_METER: { Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_MEDIUM); if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) ) return ssprintf("%02d", pSteps->GetMeter() ); - return "N/A"; + return SORT_NOT_AVAILABLE.GetValue(); } case SORT_HARD_METER: { Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_HARD); if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) ) return ssprintf("%02d", pSteps->GetMeter() ); - return "N/A"; + return SORT_NOT_AVAILABLE.GetValue(); } case SORT_CHALLENGE_METER: { Steps* pSteps = pSong->GetStepsByDifficulty(GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_CHALLENGE); if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) ) return ssprintf("%02d", pSteps->GetMeter() ); - return "N/A"; + return SORT_NOT_AVAILABLE.GetValue(); } case SORT_MODE_MENU: return CString(); @@ -316,13 +319,14 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so void SongUtil::SortSongPointerArrayBySectionName( vector &vpSongsInOut, SortOrder so ) { + CString sOther = SORT_OTHER.GetValue(); for(unsigned i = 0; i < vpSongsInOut.size(); ++i) { CString val = GetSectionNameFromSongAndSort( vpSongsInOut[i], so ); /* Make sure 0-9 comes first and OTHER comes last. */ if( val == "0-9" ) val = "0"; - else if( val == "OTHER" ) val = "2"; + else if( val == sOther ) val = "2"; else val = "1" + MakeSortString(val); g_mapSongSortVal[vpSongsInOut[i]] = val;