fix next screen logic

This commit is contained in:
Chris Danford
2005-02-26 23:50:24 +00:00
parent 8e38849953
commit 3c049c100d
4 changed files with 13 additions and 21 deletions
+5 -2
View File
@@ -34,12 +34,14 @@ CString ICONS_X_NAME( size_t p ) { return ssprintf("IconsP%dX",p+1); }
OptionRow::OptionRow()
{
m_pHand = NULL;
Clear();
FOREACH_PlayerNumber( p )
this->AddChild( &m_OptionIcons[p] );
this->AddChild( &m_sprBullet );
this->AddChild( &m_textTitle );
m_pHand = NULL;
}
OptionRow::~OptionRow()
@@ -68,6 +70,7 @@ void OptionRow::Clear()
m_bFirstItemGoesDown = false;
ZERO( m_bRowHasFocus );
ZERO( m_iChoiceInRowWithFocus );
}
void OptionRow::DetachHandler()