add incomplete ScreenNameEntryTraditional
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/*
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-----------------------------------------------------------------------------
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Class: ScreenNameEntryTraditional
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Desc: Enter you name for a new high score.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "BitmapText.h"
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#include "RandomSample.h"
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#include "BGAnimation.h"
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#include "MenuElements.h"
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#include "GradeDisplay.h"
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class ScreenNameEntryTraditional : public Screen
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{
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public:
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ScreenNameEntryTraditional( CString sName );
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~ScreenNameEntryTraditional();
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void Update( float fDeltaTime );
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void DrawPrimitives();
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void HandleScreenMessage( const ScreenMessage SM );
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void MenuStart( PlayerNumber pn, const InputEventType type );
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void MenuLeft( PlayerNumber pn, const InputEventType type );
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void MenuRight( PlayerNumber pn, const InputEventType type );
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private:
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bool AnyStillEntering() const;
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void PositionCharsAndCursor( int pn );
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void Finish( PlayerNumber pn );
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void UpdateSelectionText( int pn );
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BGAnimation m_Background;
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MenuElements m_Menu;
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// PercentDisplay m_Percent;
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GradeDisplay m_Grade[NUM_PLAYERS];
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ActorFrame m_Keyboard[NUM_PLAYERS];
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Sprite m_sprCursor[NUM_PLAYERS];
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vector<BitmapText*> m_textAlphabet[NUM_PLAYERS];
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vector<int> m_AlphabetLetter[NUM_PLAYERS];
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int m_SelectedChar[NUM_PLAYERS];
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Sprite m_sprNameFrame[NUM_PLAYERS];
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BitmapText m_textCategory[NUM_PLAYERS];
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RageSound m_soundKey;
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BitmapText m_textSelection[NUM_PLAYERS];
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wstring m_sSelection[NUM_PLAYERS];
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bool m_bStillEnteringName[NUM_PLAYERS];
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};
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