fix Character::UndemandGraphics unloading graphics too early if used
by multiple screens at once
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@@ -12,7 +12,7 @@ typedef lua_State Lua;
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class Character
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{
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public:
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// Character();
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Character();
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~Character() { }
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bool Load( CString sCharDir ); // return true if success
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@@ -59,6 +59,7 @@ public:
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CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
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RageTexturePreloader m_Preload;
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int m_iPreloadRefcount;
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};
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#endif
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