Make the character icons tween on and off properly.
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@@ -2418,16 +2418,22 @@ AttackFrameP1OnCommand=x,140;y,380;addx,-400;bounceend,0.5;addx,400
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AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400
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AttackFrameP2OnCommand=x,500;y,380;addx,400;bounceend,0.5;addx,-400
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AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400
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IconWidth=40
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IconHeight=40
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IconsP1StartX=128
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IconsP1StartY=356
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IconsP2StartX=488
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IconsP2StartY=356
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IconsSpacingX=42
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IconsSpacingY=32
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AttackIconWidth=40
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AttackIconHeight=40
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AttackIconsP1StartX=128
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AttackIconsP1StartY=356
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AttackIconsP2StartX=488
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AttackIconsP2StartY=356
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AttackIconsSpacingX=42
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AttackIconsSpacingY=32
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# DO NOT set absolute X or Y coords in these tweens. they are set based on
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# the above 6 metrics. you can use addx and addy still.
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AttackIconsP1OnCommand=addx,-400;bounceend,0.5;addx,400
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AttackIconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400
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AttackIconsP2OnCommand=addx,400;bounceend,0.5;addx,-400
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AttackIconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400
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IconWidth=40
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IconHeight=40
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IconsP1OnCommand=addx,-400;bounceend,0.5;addx,400
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IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400
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IconsP2OnCommand=addx,400;bounceend,0.5;addx,-400
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@@ -34,19 +34,23 @@
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#define EXPLANATION_OFF_COMMAND THEME->GetMetric ("ScreenSelectCharacter","ExplanationOffCommand")
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#define ATTACK_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackFrameP%dOnCommand",p+1))
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#define ATTACK_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackFrameP%dOffCommand",p+1))
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#define ICON_WIDTH THEME->GetMetricF("ScreenSelectCharacter","IconWidth")
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#define ICON_HEIGHT THEME->GetMetricF("ScreenSelectCharacter","IconHeight")
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#define ICONS_START_X( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("IconsP%dStartX",p+1))
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#define ICONS_START_Y( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("IconsP%dStartY",p+1))
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#define ICONS_SPACING_X THEME->GetMetricF("ScreenSelectCharacter","IconsSpacingX")
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#define ICONS_SPACING_Y THEME->GetMetricF("ScreenSelectCharacter","IconsSpacingY")
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#define ICONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOnCommand",p+1))
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#define ICONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOffCommand",p+1))
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#define ATTACK_ICON_WIDTH THEME->GetMetricF("ScreenSelectCharacter","AttackIconWidth")
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#define ATTACK_ICON_HEIGHT THEME->GetMetricF("ScreenSelectCharacter","AttackIconHeight")
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#define ATTACK_ICONS_START_X( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("AttackIconsP%dStartX",p+1))
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#define ATTACK_ICONS_START_Y( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("AttackIconsP%dStartY",p+1))
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#define ATTACK_ICONS_SPACING_X THEME->GetMetricF("ScreenSelectCharacter","AttackIconsSpacingX")
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#define ATTACK_ICONS_SPACING_Y THEME->GetMetricF("ScreenSelectCharacter","AttackIconsSpacingY")
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#define ATTACK_ICONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackIconsP%dOnCommand",p+1))
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#define ATTACK_ICONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackIconsP%dOffCommand",p+1))
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#define HELP_TEXT THEME->GetMetric ("ScreenSelectCharacter","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectCharacter","TimerSeconds")
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#define SLEEP_AFTER_TWEEN_OFF_SECONDS THEME->GetMetricF("ScreenSelectCharacter","SleepAfterTweenOffSeconds")
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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#define ICON_WIDTH THEME->GetMetricF("ScreenSelectCharacter","IconWidth")
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#define ICON_HEIGHT THEME->GetMetricF("ScreenSelectCharacter","IconHeight")
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#define ICONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOnCommand",p+1))
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#define ICONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOffCommand",p+1))
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#define LEVEL_CURSOR_X( p, l ) ( ICONS_START_X(p)+ICONS_SPACING_X*((NUM_ATTACKS_PER_LEVEL-1)/2.f) )
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#define LEVEL_CURSOR_Y( p, l ) ( ICONS_START_Y(p)+ICONS_SPACING_Y*l )
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@@ -134,10 +138,10 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
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{
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float fX = ICONS_START_X(p) + ICONS_SPACING_X*j;
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float fY = ICONS_START_Y(p) + ICONS_SPACING_Y*i;
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float fX = ATTACK_ICONS_START_X(p) + ATTACK_ICONS_SPACING_X*j;
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float fY = ATTACK_ICONS_START_Y(p) + ATTACK_ICONS_SPACING_Y*i;
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m_AttackIcons[p][i][j].SetXY( fX, fY );
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m_AttackIcons[p][i][j].Command( ICONS_ON_COMMAND(p) );
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m_AttackIcons[p][i][j].Command( ATTACK_ICONS_ON_COMMAND(p) );
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this->AddChild( &m_AttackIcons[p][i][j] );
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}
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}
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@@ -162,6 +166,9 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
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AfterRowChange( (PlayerNumber)p );
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AfterValueChange( (PlayerNumber)p );
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}
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for( unsigned i=0; i<MAX_CHAR_ICONS_TO_SHOW; i++ )
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m_sprIcons[p][i].Command( ICONS_ON_COMMAND(p) );
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}
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TweenOnScreen();
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}
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@@ -386,8 +393,10 @@ void ScreenSelectCharacter::TweenOffScreen()
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m_sprAttackFrame[p].Command( ATTACK_FRAME_OFF_COMMAND(p) );
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
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m_AttackIcons[p][i][j].Command( ICONS_OFF_COMMAND(p) );
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m_AttackIcons[p][i][j].Command( ATTACK_ICONS_OFF_COMMAND(p) );
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}
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for( unsigned i=0; i<MAX_CHAR_ICONS_TO_SHOW; i++ )
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m_sprIcons[p][i].Command( ICONS_OFF_COMMAND(p) );
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}
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m_sprExplanation.Command( EXPLANATION_OFF_COMMAND );
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}
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