Make the character icons tween on and off properly.

This commit is contained in:
Thad Ward
2003-09-08 18:57:12 +00:00
parent f00db4ef5a
commit 3bca704638
2 changed files with 35 additions and 20 deletions
+14 -8
View File
@@ -2418,16 +2418,22 @@ AttackFrameP1OnCommand=x,140;y,380;addx,-400;bounceend,0.5;addx,400
AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400 AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400
AttackFrameP2OnCommand=x,500;y,380;addx,400;bounceend,0.5;addx,-400 AttackFrameP2OnCommand=x,500;y,380;addx,400;bounceend,0.5;addx,-400
AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400 AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400
IconWidth=40 AttackIconWidth=40
IconHeight=40 AttackIconHeight=40
IconsP1StartX=128 AttackIconsP1StartX=128
IconsP1StartY=356 AttackIconsP1StartY=356
IconsP2StartX=488 AttackIconsP2StartX=488
IconsP2StartY=356 AttackIconsP2StartY=356
IconsSpacingX=42 AttackIconsSpacingX=42
IconsSpacingY=32 AttackIconsSpacingY=32
# DO NOT set absolute X or Y coords in these tweens. they are set based on # DO NOT set absolute X or Y coords in these tweens. they are set based on
# the above 6 metrics. you can use addx and addy still. # the above 6 metrics. you can use addx and addy still.
AttackIconsP1OnCommand=addx,-400;bounceend,0.5;addx,400
AttackIconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400
AttackIconsP2OnCommand=addx,400;bounceend,0.5;addx,-400
AttackIconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,400
IconWidth=40
IconHeight=40
IconsP1OnCommand=addx,-400;bounceend,0.5;addx,400 IconsP1OnCommand=addx,-400;bounceend,0.5;addx,400
IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400 IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400
IconsP2OnCommand=addx,400;bounceend,0.5;addx,-400 IconsP2OnCommand=addx,400;bounceend,0.5;addx,-400
+21 -12
View File
@@ -34,19 +34,23 @@
#define EXPLANATION_OFF_COMMAND THEME->GetMetric ("ScreenSelectCharacter","ExplanationOffCommand") #define EXPLANATION_OFF_COMMAND THEME->GetMetric ("ScreenSelectCharacter","ExplanationOffCommand")
#define ATTACK_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackFrameP%dOnCommand",p+1)) #define ATTACK_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackFrameP%dOnCommand",p+1))
#define ATTACK_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackFrameP%dOffCommand",p+1)) #define ATTACK_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackFrameP%dOffCommand",p+1))
#define ICON_WIDTH THEME->GetMetricF("ScreenSelectCharacter","IconWidth") #define ATTACK_ICON_WIDTH THEME->GetMetricF("ScreenSelectCharacter","AttackIconWidth")
#define ICON_HEIGHT THEME->GetMetricF("ScreenSelectCharacter","IconHeight") #define ATTACK_ICON_HEIGHT THEME->GetMetricF("ScreenSelectCharacter","AttackIconHeight")
#define ICONS_START_X( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("IconsP%dStartX",p+1)) #define ATTACK_ICONS_START_X( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("AttackIconsP%dStartX",p+1))
#define ICONS_START_Y( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("IconsP%dStartY",p+1)) #define ATTACK_ICONS_START_Y( p ) THEME->GetMetricF("ScreenSelectCharacter",ssprintf("AttackIconsP%dStartY",p+1))
#define ICONS_SPACING_X THEME->GetMetricF("ScreenSelectCharacter","IconsSpacingX") #define ATTACK_ICONS_SPACING_X THEME->GetMetricF("ScreenSelectCharacter","AttackIconsSpacingX")
#define ICONS_SPACING_Y THEME->GetMetricF("ScreenSelectCharacter","IconsSpacingY") #define ATTACK_ICONS_SPACING_Y THEME->GetMetricF("ScreenSelectCharacter","AttackIconsSpacingY")
#define ICONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOnCommand",p+1)) #define ATTACK_ICONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackIconsP%dOnCommand",p+1))
#define ICONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOffCommand",p+1)) #define ATTACK_ICONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("AttackIconsP%dOffCommand",p+1))
#define HELP_TEXT THEME->GetMetric ("ScreenSelectCharacter","HelpText") #define HELP_TEXT THEME->GetMetric ("ScreenSelectCharacter","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectCharacter","TimerSeconds") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectCharacter","TimerSeconds")
#define SLEEP_AFTER_TWEEN_OFF_SECONDS THEME->GetMetricF("ScreenSelectCharacter","SleepAfterTweenOffSeconds") #define SLEEP_AFTER_TWEEN_OFF_SECONDS THEME->GetMetricF("ScreenSelectCharacter","SleepAfterTweenOffSeconds")
#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","PrevScreen"+Capitalize(PlayModeToString(play_mode))) #define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","NextScreen"+Capitalize(PlayModeToString(play_mode))) #define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","NextScreen"+Capitalize(PlayModeToString(play_mode)))
#define ICON_WIDTH THEME->GetMetricF("ScreenSelectCharacter","IconWidth")
#define ICON_HEIGHT THEME->GetMetricF("ScreenSelectCharacter","IconHeight")
#define ICONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOnCommand",p+1))
#define ICONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOffCommand",p+1))
#define LEVEL_CURSOR_X( p, l ) ( ICONS_START_X(p)+ICONS_SPACING_X*((NUM_ATTACKS_PER_LEVEL-1)/2.f) ) #define LEVEL_CURSOR_X( p, l ) ( ICONS_START_X(p)+ICONS_SPACING_X*((NUM_ATTACKS_PER_LEVEL-1)/2.f) )
#define LEVEL_CURSOR_Y( p, l ) ( ICONS_START_Y(p)+ICONS_SPACING_Y*l ) #define LEVEL_CURSOR_Y( p, l ) ( ICONS_START_Y(p)+ICONS_SPACING_Y*l )
@@ -134,10 +138,10 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
for( int i=0; i<NUM_ATTACK_LEVELS; i++ ) for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ ) for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
{ {
float fX = ICONS_START_X(p) + ICONS_SPACING_X*j; float fX = ATTACK_ICONS_START_X(p) + ATTACK_ICONS_SPACING_X*j;
float fY = ICONS_START_Y(p) + ICONS_SPACING_Y*i; float fY = ATTACK_ICONS_START_Y(p) + ATTACK_ICONS_SPACING_Y*i;
m_AttackIcons[p][i][j].SetXY( fX, fY ); m_AttackIcons[p][i][j].SetXY( fX, fY );
m_AttackIcons[p][i][j].Command( ICONS_ON_COMMAND(p) ); m_AttackIcons[p][i][j].Command( ATTACK_ICONS_ON_COMMAND(p) );
this->AddChild( &m_AttackIcons[p][i][j] ); this->AddChild( &m_AttackIcons[p][i][j] );
} }
} }
@@ -162,6 +166,9 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
AfterRowChange( (PlayerNumber)p ); AfterRowChange( (PlayerNumber)p );
AfterValueChange( (PlayerNumber)p ); AfterValueChange( (PlayerNumber)p );
} }
for( unsigned i=0; i<MAX_CHAR_ICONS_TO_SHOW; i++ )
m_sprIcons[p][i].Command( ICONS_ON_COMMAND(p) );
} }
TweenOnScreen(); TweenOnScreen();
} }
@@ -386,8 +393,10 @@ void ScreenSelectCharacter::TweenOffScreen()
m_sprAttackFrame[p].Command( ATTACK_FRAME_OFF_COMMAND(p) ); m_sprAttackFrame[p].Command( ATTACK_FRAME_OFF_COMMAND(p) );
for( int i=0; i<NUM_ATTACK_LEVELS; i++ ) for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ ) for( int j=0; j<NUM_ATTACKS_PER_LEVEL; j++ )
m_AttackIcons[p][i][j].Command( ICONS_OFF_COMMAND(p) ); m_AttackIcons[p][i][j].Command( ATTACK_ICONS_OFF_COMMAND(p) );
} }
for( unsigned i=0; i<MAX_CHAR_ICONS_TO_SHOW; i++ )
m_sprIcons[p][i].Command( ICONS_OFF_COMMAND(p) );
} }
m_sprExplanation.Command( EXPLANATION_OFF_COMMAND ); m_sprExplanation.Command( EXPLANATION_OFF_COMMAND );
} }