don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine

This commit is contained in:
Chris Danford
2004-04-18 18:42:42 +00:00
parent 0a40998859
commit 3bc5943a9e
17 changed files with 344 additions and 232 deletions
+95 -112
View File
@@ -116,7 +116,7 @@ void Profile::InitGeneralData()
void Profile::InitSongScores()
{
m_StepsHighScores.clear();
m_SongHighScores.clear();
}
void Profile::InitCourseScores()
@@ -195,19 +195,40 @@ int Profile::GetTotalHighScoreDancePointsForStepsType( StepsType st ) const
// add steps high scores
{
for( std::map<const Steps*,HighScoresForASteps>::const_iterator iter = m_StepsHighScores.begin();
iter != m_StepsHighScores.end();
iter++ )
for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
i++ )
{
const Steps* pSteps = iter->first;
ASSERT( pSteps );
const HighScoresForASteps& h = iter->second;
const HighScoreList& hs = h.hs;
if( pSteps->m_StepsType == st )
SongID id = i->first;
Song* pSong = id.ToSong();
// If the Song isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSong == NULL )
continue;
const HighScoresForASong &hsfas = i->second;
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsfas.m_StepsHighScores.begin();
j != hsfas.m_StepsHighScores.end();
j++ )
{
const RadarValues& fRadars = pSteps->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
StepsID id = j->first;
Steps* pSteps = id.ToSteps( pSong, true );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSteps == NULL )
continue;
const HighScoresForASteps& h = j->second;
const HighScoreList& hs = h.hs;
if( pSteps->m_StepsType == st )
{
const RadarValues& fRadars = pSteps->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
}
}
}
}
@@ -248,14 +269,26 @@ CString Profile::GetProfileDisplayNameFromDir( CString sDir )
}
int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
{
SongID songID;
songID.FromSong( pSong );
return GetSongNumTimesPlayed( songID );
}
int Profile::GetSongNumTimesPlayed( const SongID& songID ) const
{
int iTotalNumTimesPlayed = 0;
vector<Steps*> vpSteps;
pSong->GetSteps( vpSteps );
for( unsigned i=0; i<vpSteps.size(); i++ )
std::map<SongID,HighScoresForASong> &songHighScores = ((Profile*)(this))->m_SongHighScores;
const HighScoresForASong& hsSong = songHighScores[songID];
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsSong.m_StepsHighScores.begin();
j != hsSong.m_StepsHighScores.end();
j++ )
{
const Steps* pSteps = vpSteps[i];
iTotalNumTimesPlayed += ((Profile*) this)->GetStepsHighScoreList(pSteps).iNumTimesPlayed;
const HighScoresForASteps &hsSteps = j->second;
iTotalNumTimesPlayed += hsSteps.hs.iNumTimesPlayed;
}
return iTotalNumTimesPlayed;
}
@@ -263,46 +296,38 @@ int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
//
// Steps high scores
//
void Profile::AddStepsHighScore( const Steps* pSteps, HighScore hs, int &iIndexOut )
void Profile::AddStepsHighScore( const Song* pSong, const Steps* pSteps, HighScore hs, int &iIndexOut )
{
ASSERT(pSteps);
std::map<const Steps*,HighScoresForASteps>::iterator iter = m_StepsHighScores.find( pSteps );
if( iter == m_StepsHighScores.end() )
m_StepsHighScores[pSteps].hs.AddHighScore( hs, iIndexOut ); // operator[] inserts into map
else
iter->second.hs.AddHighScore( hs, iIndexOut );
GetStepsHighScoreList(pSong,pSteps).AddHighScore( hs, iIndexOut );
}
const HighScoreList& Profile::GetStepsHighScoreList( const Steps* pSteps ) const
const HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps ) const
{
ASSERT(pSteps);
/* We're const, but insert a blank entry anyway if the requested pointer doesn't exist. */
return ((Profile *) this)->m_StepsHighScores[pSteps].hs;
return ((Profile*)this)->GetStepsHighScoreList(pSong,pSteps);
}
HighScoreList& Profile::GetStepsHighScoreList( const Steps* pSteps )
HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps )
{
ASSERT(pSteps);
std::map<const Steps*,HighScoresForASteps>::iterator iter = m_StepsHighScores.find( pSteps );
if( iter == m_StepsHighScores.end() )
return m_StepsHighScores[pSteps].hs; // operator[] inserts into map
else
return iter->second.hs;
SongID songID;
songID.FromSong( pSong );
StepsID stepsID;
stepsID.FromSteps( pSteps );
HighScoresForASong &hsSong = m_SongHighScores[songID]; // operator[] inserts into map
HighScoresForASteps &hsSteps = hsSong.m_StepsHighScores[stepsID]; // operator[] inserts into map
return hsSteps.hs;
}
int Profile::GetStepsNumTimesPlayed( const Steps* pSteps ) const
int Profile::GetStepsNumTimesPlayed( const Song* pSong, const Steps* pSteps ) const
{
ASSERT(pSteps);
std::map<const Steps*,HighScoresForASteps>::const_iterator iter = m_StepsHighScores.find( pSteps );
if( iter == m_StepsHighScores.end() )
return 0;
else
return iter->second.hs.iNumTimesPlayed;
return GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed;
}
void Profile::IncrementStepsPlayCount( const Steps* pSteps )
void Profile::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps )
{
GetStepsHighScoreList(pSteps).iNumTimesPlayed++;
GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed++;
}
@@ -862,38 +887,34 @@ XNode* Profile::SaveSongScoresCreateNode() const
XNode* pNode = new XNode;
pNode->name = "SongScores";
const vector<Song*> &vpSongs = SONGMAN->GetAllSongs();
for( unsigned s=0; s<vpSongs.size(); s++ ) // foreach song
{
Song* pSong = vpSongs[s];
ASSERT(pSong);
for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
i++ )
{
const SongID &songID = i->first;
const HighScoresForASong &hsSong = i->second;
// skip songs that have never been played
if( pProfile->GetSongNumTimesPlayed(pSong) == 0 )
if( pProfile->GetSongNumTimesPlayed(songID) == 0 )
continue;
LPXNode pSongNode = pNode->AppendChild( "Song" );
pSongNode->AppendAttr( "Dir", pSong->GetSongDir() );
const vector<Steps*> vSteps = pSong->GetAllSteps();
LPXNode pSongNode = pNode->AppendChild( songID.CreateNode() );
for( unsigned n=0; n<vSteps.size(); n++ )
{
Steps* pSteps = vSteps[n];
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsSong.m_StepsHighScores.begin();
j != hsSong.m_StepsHighScores.end();
j++ )
{
const StepsID &stepsID = j->first;
const HighScoresForASteps &hsSteps = j->second;
const HighScoreList &hsl = hsSteps.hs;
// skip steps that have never been played
if( pProfile->GetStepsHighScoreList(pSteps).iNumTimesPlayed == 0 )
if( hsl.iNumTimesPlayed == 0 )
continue;
LPXNode pStepsNode = pSongNode->AppendChild( "Steps" );
const HighScoreList &hsl = pProfile->GetStepsHighScoreList( pSteps );
pStepsNode->AppendAttr( "StepsType", GameManager::NotesTypeToString(pSteps->m_StepsType) );
pStepsNode->AppendAttr( "Difficulty", DifficultyToString(pSteps->GetDifficulty()) );
if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
pStepsNode->AppendChild( "Description", pSteps->GetDescription() );
LPXNode pStepsNode = pSongNode->AppendChild( stepsID.CreateNode() );
pStepsNode->AppendChild( hsl.CreateNode() );
}
@@ -913,17 +934,11 @@ void Profile::LoadSongScoresFromNode( const XNode* pNode )
if( (*song)->name != "Song" )
continue;
CString sSongDir;
if( !(*song)->GetAttrValue( "Dir", sSongDir ) )
SongID songID;
songID.LoadFromNode( *song );
if( !songID.IsValid() )
WARN_AND_CONTINUE;
Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
if( pSong == NULL )
{
LOG->Trace("Couldn't find song \"%s\"; scoring data will be lost", sSongDir.c_str() );
continue;
}
for( XNodes::iterator steps = (*song)->childs.begin();
steps != (*song)->childs.end();
steps++ )
@@ -931,48 +946,16 @@ void Profile::LoadSongScoresFromNode( const XNode* pNode )
if( (*steps)->name != "Steps" )
continue;
CString str;
if( !(*steps)->GetAttrValue("StepsType", str) )
StepsID stepsID;
stepsID.LoadFromNode( *steps );
if( !stepsID.IsValid() )
WARN_AND_CONTINUE;
const StepsType st = GameManager::StringToNotesType( str );
if( st == STEPS_TYPE_INVALID )
WARN_AND_CONTINUE;
if( !(*steps)->GetAttrValue("Difficulty", str) )
WARN_AND_CONTINUE;
const Difficulty dc = StringToDifficulty( str );
if( dc == DIFFICULTY_INVALID )
WARN_AND_CONTINUE;
Steps* pSteps = NULL;
if( dc == DIFFICULTY_EDIT )
{
CString sDescription;
if( !(*steps)->GetChildValue("Description", sDescription) )
WARN_AND_CONTINUE;
pSteps = pSong->GetStepsByDescription( st, sDescription );
if( pSteps == NULL )
{
LOG->Trace("Edit steps \"%s\" missing in song \"%s\"; scoring data will be lost", sDescription.c_str(), sSongDir.c_str() );
continue;
}
}
else
{
pSteps = pSong->GetStepsByDifficulty( st, dc );
if( pSteps == NULL )
{
LOG->Trace("\"%s\" steps missing in song \"%s\"; scoring data will be lost", DifficultyToString(dc).c_str(), sSongDir.c_str() );
continue;
}
}
XNode *pHighScoreListNode = (*steps)->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = this->GetStepsHighScoreList( pSteps );
HighScoreList &hsl = m_SongHighScores[songID].m_StepsHighScores[stepsID].hs;
hsl.LoadFromNode( pHighScoreListNode );
}
}
@@ -1069,7 +1052,7 @@ void Profile::LoadSongScoresFromDirSM390a12( CString sDir )
if( !FileRead(f, iNumTimesPlayed) )
WARN_AND_RETURN;
HighScoreList &hsl = pProfile->GetStepsHighScoreList(pSteps);
HighScoreList &hsl = pProfile->GetStepsHighScoreList(pSong,pSteps);
if( pSteps )
hsl.iNumTimesPlayed = iNumTimesPlayed;