don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine
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@@ -1262,7 +1262,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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// Find Machine Records
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{
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HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSteps);
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HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps);
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for( j=0; j<hsl.vHighScores.size(); j++ )
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{
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HighScore &hs = hsl.vHighScores[j];
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@@ -1290,7 +1290,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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// Find Personal Records
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if( pProf )
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{
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HighScoreList &hsl = pProf->GetStepsHighScoreList(pSteps);
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HighScoreList &hsl = pProf->GetStepsHighScoreList(pSong,pSteps);
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for( j=0; j<hsl.vHighScores.size(); j++ )
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{
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HighScore &hs = hsl.vHighScores[j];
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