GetInputScheme
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@@ -9,7 +9,7 @@
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#include <sys/io.h>
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#include <sys/io.h>
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#include "LightsDriver_LinuxParallel.h"
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#include "LightsDriver_LinuxParallel.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "GameState.h"
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#include "InputMapper.h"
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#include "Game.h"
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#include "Game.h"
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static const int PORT_ADDRESS = 0x378;
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static const int PORT_ADDRESS = 0x378;
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@@ -51,7 +51,7 @@ void LightsDriver_LinuxParallel::Set( const LightsState *ls )
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}
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}
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s += "\n";
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s += "\n";
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int iNumGameButtonsToShow = GAMESTATE->m_pCurGame->GetNumGameplayButtons();
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int iNumGameButtonsToShow = INPUTMAPPER->GetInputScheme()->GetNumGameplayButtons();
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FOREACH_GameController( gc )
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FOREACH_GameController( gc )
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{
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{
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s += ssprintf("Controller%d Bits: ",gc+1);
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s += ssprintf("Controller%d Bits: ",gc+1);
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