Fix: Don't let BitmapText spill outside it's wrap area. Is this a good way to do it? anyone have a better idea?

This commit is contained in:
Charles Lohr
2005-04-19 02:14:43 +00:00
parent 814878efba
commit 3b84c9024b
3 changed files with 61 additions and 6 deletions
+1
View File
@@ -86,6 +86,7 @@ protected:
vector<RageSpriteVertex> verts;
vector<RageTexture *> tex;
void AddLine( CString & sAddition, int & iWidthPixels );
void BuildChars();
void DrawChars();
void UpdateBaseZoom();