Fix: Don't let BitmapText spill outside it's wrap area. Is this a good way to do it? anyone have a better idea?
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@@ -86,6 +86,7 @@ protected:
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vector<RageSpriteVertex> verts;
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vector<RageTexture *> tex;
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void AddLine( CString & sAddition, int & iWidthPixels );
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void BuildChars();
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void DrawChars();
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void UpdateBaseZoom();
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