diff --git a/stepmania/src/ActorScroller.cpp b/stepmania/src/ActorScroller.cpp index b6ac611e5d..a2eb2517b5 100644 --- a/stepmania/src/ActorScroller.cpp +++ b/stepmania/src/ActorScroller.cpp @@ -77,7 +77,6 @@ void ActorScroller::Load3( bool bFastCatchup, const CString &sTransformFunction, int iSubdivisions, - bool bUseMask, bool bLoop ) { @@ -86,7 +85,6 @@ void ActorScroller::Load3( m_bFastCatchup = bFastCatchup; m_exprTransformFunction.SetFromExpression( sTransformFunction, iSubdivisions ); m_fQuantizePixels = 0; - m_quadMask.SetHidden( !bUseMask ); m_bLoop = bLoop; m_iNumItems = m_SubActors.size(); } @@ -152,9 +150,11 @@ void ActorScroller::LoadFromNode( const CString &sDir, const XNode *pNode ) false, sTransformFunction, iSubdivisions, - bUseMask, false ); + if( bUseMask ) + EnableMask( 10, 10 ); // XXX + pNode->GetAttrValue( "QuantizePixels", m_fQuantizePixels ); /* By default, don't use item numbers. On scrollers with lots of items, diff --git a/stepmania/src/ActorScroller.h b/stepmania/src/ActorScroller.h index db2402e87b..e465f56323 100644 --- a/stepmania/src/ActorScroller.h +++ b/stepmania/src/ActorScroller.h @@ -27,7 +27,6 @@ public: bool bFastCatchup, const CString &sTransformFunction, int iSubdivisions, - bool bUseMask, bool bLoop ); void EnableMask( float fWidth, float fHeight ); diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index f8d7ed2557..99190f9c53 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -121,7 +121,6 @@ void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus ) false, sTransformFunction, 1, - false, false ); Scroll(); } diff --git a/stepmania/src/ScreenSelectMaster.cpp b/stepmania/src/ScreenSelectMaster.cpp index a1c70c67d4..1285c6fc21 100644 --- a/stepmania/src/ScreenSelectMaster.cpp +++ b/stepmania/src/ScreenSelectMaster.cpp @@ -135,7 +135,6 @@ void ScreenSelectMaster::Init() SCROLLER_FAST_CATCHUP, SCROLLER_TRANSFORM, SCROLLER_SUBDIVISIONS, - false, LOOP_SCROLLER ); m_Scroller[*p].SetName( "Scroller"+PLAYER_APPEND_NO_SPACE(*p) ); this->AddChild( &m_Scroller[*p] );