change param order
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@@ -527,7 +527,7 @@ bool RageSound::GetDataToPlay( int16_t *pBuffer, int iFrames, int &iSoundFrame,
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void RageSound::CommitPlayingPosition( int64_t frameno, int pos, int iGotFrames )
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void RageSound::CommitPlayingPosition( int64_t frameno, int pos, int iGotFrames )
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{
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{
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m_Mutex.Lock();
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m_Mutex.Lock();
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m_PositionMapping.Insert( frameno, pos, iGotFrames );
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m_PositionMapping.Insert( frameno, iGotFrames, pos );
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m_Mutex.Unlock();
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m_Mutex.Unlock();
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}
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}
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@@ -49,7 +49,7 @@ pos_map_queue &pos_map_queue::operator=( const pos_map_queue &rhs )
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return *this;
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return *this;
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}
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}
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void pos_map_queue::Insert( int64_t iSourceFrame, int iDestFrame, int iFrames )
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void pos_map_queue::Insert( int64_t iSourceFrame, int iFrames, int iDestFrame )
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{
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{
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if( m_pImpl->m_Queue.size() )
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if( m_pImpl->m_Queue.size() )
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{
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{
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@@ -13,7 +13,7 @@ public:
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pos_map_queue &operator=( const pos_map_queue &rhs );
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pos_map_queue &operator=( const pos_map_queue &rhs );
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/* Insert a mapping from iSourceFrame to iDestFrame, containing iFrames. */
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/* Insert a mapping from iSourceFrame to iDestFrame, containing iFrames. */
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void Insert( int64_t iSourceFrame, int iDestFrame, int iFrames );
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void Insert( int64_t iSourceFrame, int iFrames, int iDestFrame );
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/* Return the iDestFrame for the given iSourceFrame. */
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/* Return the iDestFrame for the given iSourceFrame. */
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int64_t Search( int64_t iSourceFrame, bool *bApproximate ) const;
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int64_t Search( int64_t iSourceFrame, bool *bApproximate ) const;
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