ActorMultiTexture: warn on adding nil

This commit is contained in:
Devin J. Pohly
2013-11-01 22:34:38 -04:00
parent b351b757b4
commit 3aee5472f8
+5 -1
View File
@@ -65,7 +65,11 @@ void ActorMultiTexture::ClearTextures()
int ActorMultiTexture::AddTexture( RageTexture *pTexture ) int ActorMultiTexture::AddTexture( RageTexture *pTexture )
{ {
ASSERT( pTexture != NULL ); if( pTexture == NULL )
{
LOG->Warn( "Can't add nil texture to ActorMultiTexture" );
return m_aTextureUnits.size();
}
LOG->Trace( "ActorMultiTexture::AddTexture( %s )", pTexture->GetID().filename.c_str() ); LOG->Trace( "ActorMultiTexture::AddTexture( %s )", pTexture->GetID().filename.c_str() );
m_aTextureUnits.push_back( TextureUnitState() ); m_aTextureUnits.push_back( TextureUnitState() );