ActorMultiTexture: warn on adding nil
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@@ -65,7 +65,11 @@ void ActorMultiTexture::ClearTextures()
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int ActorMultiTexture::AddTexture( RageTexture *pTexture )
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int ActorMultiTexture::AddTexture( RageTexture *pTexture )
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{
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{
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ASSERT( pTexture != NULL );
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if( pTexture == NULL )
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{
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LOG->Warn( "Can't add nil texture to ActorMultiTexture" );
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return m_aTextureUnits.size();
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}
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LOG->Trace( "ActorMultiTexture::AddTexture( %s )", pTexture->GetID().filename.c_str() );
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LOG->Trace( "ActorMultiTexture::AddTexture( %s )", pTexture->GetID().filename.c_str() );
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m_aTextureUnits.push_back( TextureUnitState() );
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m_aTextureUnits.push_back( TextureUnitState() );
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