SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
This commit is contained in:
@@ -14,7 +14,7 @@
|
||||
#include "ScreenManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ ScreenGameOver::ScreenGameOver() : Screen("ScreenGameOver")
|
||||
m_Out.Load( THEME->GetPathToB("ScreenGameOver out") );
|
||||
this->AddChild( &m_Out );
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenGameOver music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenGameOver music") );
|
||||
|
||||
m_In.StartTransitioning( SM_PlayAnnouncer );
|
||||
this->PostScreenMessage( SM_StartFadingOut, m_Background.GetLengthSeconds() );
|
||||
@@ -50,7 +50,7 @@ void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
|
||||
switch( SM )
|
||||
{
|
||||
case SM_PlayAnnouncer:
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") );
|
||||
break;
|
||||
case SM_StartFadingOut:
|
||||
m_Out.StartTransitioning( SM_GoToNextScreen );
|
||||
|
||||
Reference in New Issue
Block a user