SOUNDMAN -> SOUND

RageSoundManager.h -> RageSounds.h
This commit is contained in:
Glenn Maynard
2003-07-26 22:53:22 +00:00
parent beca62eee1
commit 3aea7c8a3e
13 changed files with 66 additions and 66 deletions
+3 -3
View File
@@ -14,7 +14,7 @@
#include "ScreenManager.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageSoundManager.h"
#include "RageSounds.h"
#include "ThemeManager.h"
@@ -38,7 +38,7 @@ ScreenGameOver::ScreenGameOver() : Screen("ScreenGameOver")
m_Out.Load( THEME->GetPathToB("ScreenGameOver out") );
this->AddChild( &m_Out );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenGameOver music") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenGameOver music") );
m_In.StartTransitioning( SM_PlayAnnouncer );
this->PostScreenMessage( SM_StartFadingOut, m_Background.GetLengthSeconds() );
@@ -50,7 +50,7 @@ void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_PlayAnnouncer:
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") );
break;
case SM_StartFadingOut:
m_Out.StartTransitioning( SM_GoToNextScreen );