SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
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@@ -11,7 +11,7 @@ Andrew Livy
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#include "ScreenEz2SelectPlayer.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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@@ -94,9 +94,9 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer() : Screen("ScreenEz2SelectPlayer")
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m_soundSelect.Load( THEME->GetPathToS("Common start") );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectPlayer music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectPlayer music") );
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TweenOnScreen();
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}
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@@ -167,7 +167,7 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_GoToPrevScreen:
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SOUNDMAN->StopMusic();
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SOUND->StopMusic();
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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@@ -185,7 +185,7 @@ presses the button bound to back
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void ScreenEz2SelectPlayer::MenuBack( PlayerNumber pn )
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{
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SOUNDMAN->StopMusic();
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SOUND->StopMusic();
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m_Menu.Back( SM_GoToPrevScreen );
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}
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