SOUNDMAN -> SOUND

RageSoundManager.h -> RageSounds.h
This commit is contained in:
Glenn Maynard
2003-07-26 22:53:22 +00:00
parent beca62eee1
commit 3aea7c8a3e
13 changed files with 66 additions and 66 deletions
+5 -5
View File
@@ -11,7 +11,7 @@ Andrew Livy
#include "ScreenEz2SelectPlayer.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "RageSoundManager.h"
#include "RageSounds.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameManager.h"
@@ -94,9 +94,9 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer() : Screen("ScreenEz2SelectPlayer")
m_soundSelect.Load( THEME->GetPathToS("Common start") );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectPlayer music") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectPlayer music") );
TweenOnScreen();
}
@@ -167,7 +167,7 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
m_Menu.StartTransitioning( SM_GoToNextScreen );
break;
case SM_GoToPrevScreen:
SOUNDMAN->StopMusic();
SOUND->StopMusic();
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
@@ -185,7 +185,7 @@ presses the button bound to back
void ScreenEz2SelectPlayer::MenuBack( PlayerNumber pn )
{
SOUNDMAN->StopMusic();
SOUND->StopMusic();
m_Menu.Back( SM_GoToPrevScreen );
}