SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
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@@ -16,7 +16,7 @@
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#include "ScreenManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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@@ -52,7 +52,7 @@ ScreenCaution::ScreenCaution() : Screen( "ScreenCaution" )
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this->PostScreenMessage( SM_StartClosing, m_Background.GetLengthSeconds()-m_Out.GetLengthSeconds() );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenCaution music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenCaution music") );
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}
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@@ -77,7 +77,7 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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}
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break;
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case SM_DoneOpening:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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@@ -103,6 +103,6 @@ void ScreenCaution::MenuBack( PlayerNumber pn )
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return;
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this->ClearMessageQueue();
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common back") );
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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}
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