SOUNDMAN -> SOUND

RageSoundManager.h -> RageSounds.h
This commit is contained in:
Glenn Maynard
2003-07-26 22:53:22 +00:00
parent beca62eee1
commit 3aea7c8a3e
13 changed files with 66 additions and 66 deletions
+4 -4
View File
@@ -16,7 +16,7 @@
#include "ScreenManager.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageSoundManager.h"
#include "RageSounds.h"
#include "ThemeManager.h"
@@ -52,7 +52,7 @@ ScreenCaution::ScreenCaution() : Screen( "ScreenCaution" )
this->PostScreenMessage( SM_StartClosing, m_Background.GetLengthSeconds()-m_Out.GetLengthSeconds() );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenCaution music") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenCaution music") );
}
@@ -77,7 +77,7 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
}
break;
case SM_DoneOpening:
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
@@ -103,6 +103,6 @@ void ScreenCaution::MenuBack( PlayerNumber pn )
return;
this->ClearMessageQueue();
m_Back.StartTransitioning( SM_GoToPrevScreen );
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common back") );
SOUND->PlayOnce( THEME->GetPathToS("Common back") );
}