progressive lifebar for nonstop courses (4th stage harder than 1st stage, etc)
This commit is contained in:
@@ -106,6 +106,7 @@ PrefsManager::PrefsManager()
|
||||
|
||||
// set to 0 so people aren't shocked at first
|
||||
m_iProgressiveLifebar = 0;
|
||||
m_iProgressiveNonstopLifebar = 0;
|
||||
|
||||
/* DDR Extreme-style extra stage support.
|
||||
* Default off so people used to the current behavior (or those with extra
|
||||
@@ -222,6 +223,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
|
||||
ini.GetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed );
|
||||
ini.GetValueI( "Options", "CourseSortOrder", (int&)m_iCourseSortOrder );
|
||||
ini.GetValueI( "Options", "ProgressiveLifebar", (int&)m_iProgressiveLifebar );
|
||||
ini.GetValueI( "Options", "ProgressiveNonstopLifebar", (int&)m_iProgressiveNonstopLifebar );
|
||||
|
||||
ini.GetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
|
||||
|
||||
@@ -335,6 +337,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
|
||||
ini.SetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed );
|
||||
ini.SetValueI( "Options", "CourseSortOrder", m_iCourseSortOrder );
|
||||
ini.SetValueI( "Options", "ProgressiveLifebar", m_iProgressiveLifebar );
|
||||
ini.SetValueI( "Options", "ProgressiveNonstopLifebar", m_iProgressiveNonstopLifebar );
|
||||
|
||||
/* Only write these if they aren't the default. This ensures that we can change
|
||||
* the default and have it take effect for everyone (except people who
|
||||
|
||||
Reference in New Issue
Block a user