working on fixing up extra loads when entering play mode in the editor
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@@ -308,9 +308,8 @@ void ScreenGameplayMultiplayer::SetupSong( MultiPlayer p, int iSongIndex )
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{
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NoteData nd = ndTransformed;
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NoteDataUtil::RemoveAllTapsOfType( nd, TapNote::autoKeysound );
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m_AutoPlayer.Load(
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m_AutoPlayer.Init(
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GAMESTATE->m_pPlayerState[ GAMESTATE->m_MasterPlayerNumber ],
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nd,
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NULL,
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NULL,
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NULL,
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@@ -319,10 +318,10 @@ void ScreenGameplayMultiplayer::SetupSong( MultiPlayer p, int iSongIndex )
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NULL,
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NULL,
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NULL );
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m_AutoPlayer.Load( nd );
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m_HumanPlayer[p].Load(
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m_HumanPlayer[p].Init(
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&m_PlayerState[p],
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nd,
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&m_PlayerStageStats[p],
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NULL,
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NULL,
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@@ -331,6 +330,7 @@ void ScreenGameplayMultiplayer::SetupSong( MultiPlayer p, int iSongIndex )
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NULL,
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m_pPrimaryScoreKeeper[p],
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NULL );
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m_HumanPlayer[p].Load( nd );
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}
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// load auto keysounds
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